Christoph Oelckers
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90585c4931
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- added a RenderState virtual to the FrameBuffer class.
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2020-04-24 16:15:18 +02:00 |
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Christoph Oelckers
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b2281c38e1
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- fixed texture layer management so that each material layer can decide for itself if it wants to allow upscaling.
- rewrote the hardware texture precacher to use the new texture management to properly track the data to delete.
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2020-04-19 10:57:56 +02:00 |
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Magnus Norddahl
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e68b46cb6a
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Implement special colormap support for softpoly
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2020-01-17 21:58:33 +01:00 |
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Magnus Norddahl
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310ef73aa8
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Rename PolyTriangleDrawer to PolyCommandBuffer and make its interface look like one
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2019-12-07 23:15:12 +01:00 |
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Magnus Norddahl
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a9e6592feb
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Switch to the D3DSWAPEFFECT_FLIPEX swap model
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2019-12-02 20:05:13 +01:00 |
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Magnus Norddahl
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97a4f25771
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- hook up dynamic lights
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2019-07-25 04:19:05 +02:00 |
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Magnus Norddahl
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ec82f994f7
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- hook up software renderer
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2019-07-24 22:13:00 +02:00 |
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Magnus Norddahl
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a1229be5c6
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- implement camera textures
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2019-05-29 05:45:19 +02:00 |
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Magnus Norddahl
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b6e00cb208
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- fix use after delete of some textures
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2019-05-27 21:23:58 +02:00 |
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Magnus Norddahl
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b453e15929
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- adjust PolyTriangleDrawer to closer match what PolyRenderState receives as input
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2019-05-24 22:30:14 +02:00 |
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Magnus Norddahl
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0cb3605c70
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- fix null drawers
- slightly better renderstyle drawer selection
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2019-05-22 21:23:10 +02:00 |
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Magnus Norddahl
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0eda298db2
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- create a renderer backend based on softpoly's drawers
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2019-05-22 06:29:52 +02:00 |
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