Magnus Norddahl
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9155b773cc
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- change ShaderUniforms so that it just contains the uniform block and not the binding point
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2018-06-11 22:33:55 +02:00 |
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Magnus Norddahl
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763c5c9769
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- change ssao pass to use an uniform block
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2018-06-11 20:48:43 +02:00 |
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Christoph Oelckers
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c0837f42bd
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- gl_system.h as well, in particular this has no place in hw_* files.
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2018-05-16 23:34:52 +02:00 |
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Christoph Oelckers
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ceeb479261
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- moved the CVAR definitions from gl/ to hwrenderer/.
- disabled gl_texture_format because in its existing form it is mostly a useless feature.
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2018-04-25 20:33:55 +02:00 |
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alexey.lysiuk
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2ae8d39441
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Removed all superfluous #include's
Automatically optimized by CLion IDE with manual corrections
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2018-04-24 14:30:35 +03:00 |
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Christoph Oelckers
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248a29bf06
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- resorted portal render data.
Compiles but does not work...
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2018-04-01 22:26:57 +02:00 |
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Magnus Norddahl
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f049e6145b
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- remove all usage of std::make_unique to keep things C++11 compliant
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2017-04-11 01:25:44 +02:00 |
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Christoph Oelckers
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a4710bcdb0
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- did a bit of header cleanup to reduce the dependency on dobject.h.
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2017-03-09 23:30:42 +01:00 |
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Magnus Norddahl
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1b7c42f45f
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Multisampling ssao bug fixes and split linear depth to its own buffer
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2016-10-09 06:17:48 +02:00 |
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Magnus Norddahl
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bb79dcb634
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SSAO math bug fixes
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2016-10-06 07:36:49 +02:00 |
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Magnus Norddahl
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00e72028ef
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Add another gbuffer with normal data and make ssao pass use it
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2016-10-05 07:57:27 +02:00 |
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Magnus Norddahl
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287acea6b4
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Update copyright
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2016-09-25 00:31:57 +02:00 |
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Magnus Norddahl
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3f11c0562c
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Add ssao quality setting
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2016-09-25 00:22:38 +02:00 |
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Magnus Norddahl
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d774136282
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Added SceneData texture as the second colorbuffer when rendering a scene and placed fog data into it
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2016-09-25 00:22:32 +02:00 |
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Magnus Norddahl
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e025f6e54b
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Mark portals in scene alpha channel for the SSAO pass
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2016-09-25 00:22:31 +02:00 |
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Magnus Norddahl
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c7c0ffadb5
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Move SSAO pass to be before translucent rendering
Fix depth sampling location when not using fullscreen scene
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2016-09-25 00:19:16 +02:00 |
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Magnus Norddahl
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09bec67821
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Resolve multisampling depth in shader
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2016-09-25 00:19:16 +02:00 |
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Magnus Norddahl
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a246b58673
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Change SSAO blur to be depth aware
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2016-09-25 00:19:16 +02:00 |
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Magnus Norddahl
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723eb746f6
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Add ssao random texture
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2016-09-25 00:19:15 +02:00 |
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Magnus Norddahl
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9076d46261
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Added SSAO pass
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2016-09-25 00:19:15 +02:00 |
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