Commit graph

7 commits

Author SHA1 Message Date
Magnus Norddahl
9155b773cc - change ShaderUniforms so that it just contains the uniform block and not the binding point 2018-06-11 22:33:55 +02:00
Magnus Norddahl
48f753061a - uniform buffers for the present and shadowmap shaders 2018-06-11 21:42:09 +02:00
Christoph Oelckers
c0837f42bd - gl_system.h as well, in particular this has no place in hw_* files. 2018-05-16 23:34:52 +02:00
alexey.lysiuk
2ae8d39441 Removed all superfluous #include's
Automatically optimized by CLion IDE with manual corrections
2018-04-24 14:30:35 +03:00
Christoph Oelckers
248a29bf06 - resorted portal render data.
Compiles but does not work...
2018-04-01 22:26:57 +02:00
Magnus Norddahl
7acb492852 - Add gl_shadowmap_quality cvar that controls the resolution of the 1D shadow map texture 2017-06-04 00:44:49 +02:00
Magnus Norddahl
6363c6cf58 Add a shadowmap shader 2017-03-02 16:19:06 +01:00