Magnus Norddahl
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9155b773cc
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- change ShaderUniforms so that it just contains the uniform block and not the binding point
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2018-06-11 22:33:55 +02:00 |
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Magnus Norddahl
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48f753061a
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- uniform buffers for the present and shadowmap shaders
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2018-06-11 21:42:09 +02:00 |
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Christoph Oelckers
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c0837f42bd
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- gl_system.h as well, in particular this has no place in hw_* files.
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2018-05-16 23:34:52 +02:00 |
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alexey.lysiuk
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2ae8d39441
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Removed all superfluous #include's
Automatically optimized by CLion IDE with manual corrections
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2018-04-24 14:30:35 +03:00 |
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Christoph Oelckers
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248a29bf06
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- resorted portal render data.
Compiles but does not work...
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2018-04-01 22:26:57 +02:00 |
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Magnus Norddahl
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7acb492852
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- Add gl_shadowmap_quality cvar that controls the resolution of the 1D shadow map texture
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2017-06-04 00:44:49 +02:00 |
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Magnus Norddahl
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6363c6cf58
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Add a shadowmap shader
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2017-03-02 16:19:06 +01:00 |
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