Ricardo Luís Vaz Silva
93c8af32ca
allow deprecation of classes/structs, deprecate Dictionary
2025-03-02 17:48:03 -03:00
Ricardo Luís Vaz Silva
35c44c7e21
don't allow backing types of string/array/map/etc to be referenced as actual types
2025-03-02 17:48:03 -03:00
Ricardo Luís Vaz Silva
e8b7a30a79
add better descriptive name for vectors/quats
2025-03-02 17:48:03 -03:00
Ricardo Luís Vaz Silva
6b8736fb30
rework how vector local type restrictions are managed
2025-03-02 17:48:03 -03:00
Ricardo Luís Vaz Silva
d9c224439d
don't allow changing out-ness of parameters in virtual overrides
2025-02-21 02:17:54 -03:00
Ricardo Luís Vaz Silva
ad579a8e43
add unsafe clearscope, to allow declaring clearscope fields outside of gzdoom.pk3
2025-02-20 04:18:29 -03:00
Ricardo Luís Vaz Silva
7e86116ab1
make const actually work, and add unsafe(const) for old behavior
2025-02-20 04:18:29 -03:00
Boondorl
236c9b4224
Added FindClass
...
Allows for classes to be looked up during run time without having to use string casting.
2025-02-20 04:14:18 -03:00
marrub
9f6c1d65c5
add default cvar getters
2025-02-20 04:14:07 -03:00
Chronos Ouroboros
7d180069e3
Fix FxExpression::EmitCompare not properly handling constant registers.
2025-02-17 07:53:27 -03:00
Rachael Alexanderson
047e1e8b74
- remove priority changing code entirely - replace with vid_lowerinbackground which activates FPS capping in background
2025-02-08 21:42:39 -05:00
Ricardo Luís Vaz Silva
bfd9b6f720
add static function to convert ints to names
2025-02-08 16:49:00 -03:00
Ricardo Luís Vaz Silva
fcc2fc65de
change id type fixes version from 4.15 to 4.14.1
2025-02-08 10:56:55 -05:00
Rachael Alexanderson
f21b68c8f6
- revamp priority changing on windows, add cvar i_allowprioritychange to disallow priority changing entirely, allowing batch scripts to dictate GZDoom's process priority
2025-01-31 06:07:14 -05:00
Ricardo Luís Vaz Silva
e543e26bdc
expand deprecation allowance for gzdoom.pk3
2025-01-30 13:34:25 -03:00
Jon Daniel
3adddd6674
fix compile error missing tarray.h
2025-01-29 20:37:46 -03:00
Ricardo Luís Vaz Silva
3d2f9e06ed
remove bone component cache to decrease memory consumption
...
caching this is entirely unnecessary, as it changes every frame
2025-01-27 17:04:46 -03:00
Rachael Alexanderson
3c8c484327
- add CVAR_SYSTEM_ONLY flag to automatically blacklist filesystem-related cvars for defcvars. This should be used on any cvar that can be changed by the user that relates to filenames or pathnames
2025-01-24 23:19:31 -05:00
Ricardo Luís Vaz Silva
61df13306f
fix DScriptScanner
2025-01-11 09:31:20 -03:00
Ricardo Luís Vaz Silva
e12d51c5a2
add default values, vec4 uniforms, and cvar uniforms to post-process uniforms
2025-01-06 19:21:21 -05:00
Eonfge
22690bbb76
Fix fatal error formatting
...
Based on this patch: https://aur.archlinux.org/cgit/aur.git/tree/0002-fix-format-security-error.patch?h=gzdoom
2025-01-06 11:01:20 -05:00
Rachael Alexanderson
f3b0c3ac5e
- Roll back filesystem changes. These were causing instabilities in the master branch that were interfering with development.
2025-01-04 11:27:21 -05:00
Rachael Alexanderson
d42e3b0037
- store current time in the save game node when saving a new game
...
- when overwriting a save force it to reposition itself in the list in case any of its details have changed
2025-01-01 17:11:12 -05:00
Rachael Alexanderson
902bf03c47
- implement new cvar save_sort_order - for now options are only 0 or 1 - 0 is alphabetical, 1 is descending by time (most recent first)
2025-01-01 17:11:12 -05:00
Rachael Alexanderson
d6e1097b85
- enable mipmapping in 2D
2024-12-26 04:12:06 -05:00
Ricardo Luís Vaz Silva
bdddfcc80a
allow nullptr with spriteid/textureid/translationid (for default parameters/etc)
2024-12-21 04:33:25 -05:00
Ricardo Luís Vaz Silva
d36fa3c36b
add helper methods to Sound/SpriteID/TranslationID
2024-12-21 04:33:25 -05:00
Ricardo Luís Vaz Silva
eefad0764e
fix TranslationID casting
2024-12-21 04:33:25 -05:00
Rachael Alexanderson
62381cc7de
- fix 1:1.2 minimizer function to work with actual 4:3 screens
2024-12-19 06:47:07 -05:00
Rachael Alexanderson
4963aea0e8
- add a 1:1.2 ratio min-scale mode
2024-12-19 05:53:50 -05:00
Ricardo Luís Vaz Silva
e82c7d2428
remove "DECORATE" from error string
...
* print warning count as well
* allow treating warnings as errors
2024-12-13 16:46:48 -03:00
Ricardo Luís Vaz Silva
325817afdf
remove version check for array type fix, to prevent crashes/etc with bad types
2024-12-12 15:18:53 -05:00
RaveYard
23a021dfca
Fix M_SaveBitmap stream buffer size
...
- credits to dpJudas for the solution
2024-12-04 19:38:11 -05:00
Christoph Oelckers
d1abc3eb8c
renamed things in file system to reduce Doom specific terminology.
2024-11-24 18:05:11 +01:00
Christoph Oelckers
a3475d3973
FileSystem cleanup.
...
* split off the Doom specific lookup with short 8 character names into its own class and cleaned up the interface a bit.
* get rid of all short name aliasing 'optimization' - modern compilers are capable of optimizing memcmp and memcpy to use equally efficient code so none of these hacks are needed anymore.
* added reader for Descent 3's HOG2 format - yet another of these endless uncompressed formats with just a different directory structure...
2024-11-24 17:59:16 +01:00
Christoph Oelckers
634a646c2d
take namespace enum out of namespace and added CheckNumForAnyName and CheckNumForFullNameInFile to clarify the meaning of CheckNumForFullName.
...
This is to take some renaming noise out of the upcoming refactoring.
2024-11-24 17:59:16 +01:00
Christoph Oelckers
ba2800d698
renamed GetFileFullName to GetFileName
2024-11-24 17:59:15 +01:00
Christoph Oelckers
9b62379645
removed -hashfiles after finding out it had been broken for an extended time period.
...
this is a strong indicator that nobody was using it - and I do not feel like fixing such an invasive feature with little utility.
2024-11-23 21:10:11 +01:00
Christoph Oelckers
e0778e23eb
M_SaveDefaults is also not part of the common engine backend.
2024-11-23 20:39:23 +01:00
Christoph Oelckers
ca3b0737ea
contain the statnum hack for visual thinkers on the game side.
...
This got used from precisely one place, which can easily handle it itself.
2024-11-23 20:39:23 +01:00
Christoph Oelckers
2dcd0fcda4
moved another declaration out of a global header.
2024-11-23 20:39:23 +01:00
Christoph Oelckers
f2b52f620b
move game-specific CVAR out of low level system code.
2024-11-23 20:39:22 +01:00
Boondorl
3ea5be1ea7
Reworked FRandom constructors
...
Removes ambiguity while keeping old constructor syntax in check for better overall portability.
2024-11-15 23:56:23 -03:00
Boondorl
a1a4a97dcd
Added RNG snapshotting for predicting
...
Allows RNG seeds to be played back in a predictive way paving the road for predictive behaviors that rely on RNG.
2024-11-15 23:56:23 -03:00
Boondorl
597b06ae52
Added CRandom functions
...
Unique RNG namespace for client-side effects and HUDs. Identifiers for these cannot clash with identifiers that affect the playsim making them completely safe to use in HUD elements. They also won't be saved.
2024-11-15 23:56:23 -03:00
Boondorl
4c140224a2
Removed network message entirely
...
Header needs to include more data to properly filter someone trying to connect
2024-11-15 23:54:04 -03:00
Boondorl
8a14497d8c
Port NCMD_EXIT to i_net file
2024-11-15 23:54:04 -03:00
Boondorl
b6fd65988b
Added stubs for NetClose on other platforms
...
These will need someone with much better experience to implement correctly to abort the net window
2024-11-15 23:54:04 -03:00
Boondorl
e898139690
Fixed static error for SendConAck
2024-11-15 23:54:04 -03:00
Boondorl
3f4513c571
Updated packet handling
...
Added "game in progress" message for players trying to join late. Improved "unknown host" packet logging to only log when truly unknown. Correctly abort network window so game can process fatal errors instead of hanging on waiting to connect. Unexpected disconnects in lobby now correctly update the state of the game.
2024-11-15 23:54:04 -03:00