Commit graph

17 commits

Author SHA1 Message Date
Magnus Norddahl
97073410c4 Upload acceleration structures for the level mesh 2022-06-22 07:55:19 +02:00
Christoph Oelckers
b218b8de6a - removed the unused SCREENPITCH #define 2022-05-23 15:52:30 +02:00
Christoph Oelckers
2be13e1b9f - changed shader loader to load only one shader at a time
This is merely preparation - the actual loading is still in one uninterrupted piece.
2022-05-13 08:22:22 +02:00
Christoph Oelckers
a97a2ec133 - backend sync with Raze
Nothing really useful here…
2022-04-11 00:26:50 +02:00
Christoph Oelckers
45e7badb71 - avoid passing game structs to common backend code
InitLightmap was using a „FLevelLocals“ pointer, better pass the needed elements separately instead.
2022-04-11 00:01:30 +02:00
nashmuhandes
57112742fe Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2
# Conflicts:
#	src/common/rendering/gl/gl_shader.cpp
#	src/common/rendering/hwrenderer/data/buffers.h
#	src/common/rendering/v_video.h
2022-01-16 01:57:38 +08:00
Christoph Oelckers
e60e6967c0 - whitespace cleanup, updated from Raze. 2022-01-02 12:23:42 +01:00
nashmuhandes
2f8cff90b6 - Add lightmaps to the main shader (currently only OpenGL)
- Create a version of CreateIndexedSectorVertices that works with lightmap sectors
2021-09-24 16:56:15 +08:00
nashmuhandes
39481f0d07 - Add support for loading lightmap data generated by ZDRay
- Initialize lightmap texture in the hardware abstract parts of the engine
2021-09-24 14:51:48 +08:00
Christoph Oelckers
b0382599f6 - removed the SSBO block for desktop OS’s when gl_pipeline_depth is enabled 2021-09-14 00:13:08 +02:00
Christoph Oelckers
441cd0796f - merged gzdoom-gles2 and fixed some issues with pipeline size validation. 2021-08-03 20:12:19 +02:00
Christoph Oelckers
ba146ed5e5 - Backend update from Raze 2021-04-19 12:58:35 +02:00
Christoph Oelckers
b06af634e2 - added a flash component to the colormap shader.
Its main purpose is for RR's lightning flash in Raze but this looks very useful for manipulating fullscreen colormaps. Currently not exposed, though.
2020-06-07 09:16:56 +02:00
Christoph Oelckers
b60fd4d8bc - removed redundant TextureFilterChanged method from DFrameBuffer. 2020-05-29 11:53:37 +02:00
Christoph Oelckers
a517b04908 - texture sampler cleanup. 2020-05-28 22:51:17 +02:00
Christoph Oelckers
4b8fb7d48b - moved around some sky rendering code so that the game independent parts are grouped together. 2020-04-29 00:14:42 +02:00
Christoph Oelckers
b1dd1eff50 - moved video files to 'common'. 2020-04-28 23:08:27 +02:00
Renamed from src/rendering/v_video.h (Browse further)