Magnus Norddahl
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97073410c4
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Upload acceleration structures for the level mesh
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2022-06-22 07:55:19 +02:00 |
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Christoph Oelckers
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b218b8de6a
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- removed the unused SCREENPITCH #define
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2022-05-23 15:52:30 +02:00 |
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Christoph Oelckers
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2be13e1b9f
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- changed shader loader to load only one shader at a time
This is merely preparation - the actual loading is still in one uninterrupted piece.
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2022-05-13 08:22:22 +02:00 |
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Christoph Oelckers
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a97a2ec133
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- backend sync with Raze
Nothing really useful here…
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2022-04-11 00:26:50 +02:00 |
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Christoph Oelckers
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45e7badb71
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- avoid passing game structs to common backend code
InitLightmap was using a „FLevelLocals“ pointer, better pass the needed elements separately instead.
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2022-04-11 00:01:30 +02:00 |
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nashmuhandes
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57112742fe
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Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2
# Conflicts:
# src/common/rendering/gl/gl_shader.cpp
# src/common/rendering/hwrenderer/data/buffers.h
# src/common/rendering/v_video.h
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2022-01-16 01:57:38 +08:00 |
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Christoph Oelckers
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e60e6967c0
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- whitespace cleanup, updated from Raze.
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2022-01-02 12:23:42 +01:00 |
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nashmuhandes
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2f8cff90b6
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- Add lightmaps to the main shader (currently only OpenGL)
- Create a version of CreateIndexedSectorVertices that works with lightmap sectors
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2021-09-24 16:56:15 +08:00 |
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nashmuhandes
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39481f0d07
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- Add support for loading lightmap data generated by ZDRay
- Initialize lightmap texture in the hardware abstract parts of the engine
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2021-09-24 14:51:48 +08:00 |
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Christoph Oelckers
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b0382599f6
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- removed the SSBO block for desktop OS’s when gl_pipeline_depth is enabled
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2021-09-14 00:13:08 +02:00 |
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Christoph Oelckers
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441cd0796f
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- merged gzdoom-gles2 and fixed some issues with pipeline size validation.
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2021-08-03 20:12:19 +02:00 |
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Christoph Oelckers
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ba146ed5e5
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- Backend update from Raze
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2021-04-19 12:58:35 +02:00 |
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Christoph Oelckers
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b06af634e2
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- added a flash component to the colormap shader.
Its main purpose is for RR's lightning flash in Raze but this looks very useful for manipulating fullscreen colormaps. Currently not exposed, though.
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2020-06-07 09:16:56 +02:00 |
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Christoph Oelckers
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b60fd4d8bc
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- removed redundant TextureFilterChanged method from DFrameBuffer.
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2020-05-29 11:53:37 +02:00 |
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Christoph Oelckers
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a517b04908
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- texture sampler cleanup.
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2020-05-28 22:51:17 +02:00 |
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Christoph Oelckers
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4b8fb7d48b
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- moved around some sky rendering code so that the game independent parts are grouped together.
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2020-04-29 00:14:42 +02:00 |
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Christoph Oelckers
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b1dd1eff50
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- moved video files to 'common'.
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2020-04-28 23:08:27 +02:00 |
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