Magnus Norddahl
9f8cd68211
- fix use after delete
2019-05-27 20:03:11 +02:00
Magnus Norddahl
117617aad8
- minor blend and light adjustment
2019-05-27 19:18:27 +02:00
Magnus Norddahl
0d8d50c23e
- fix viewport location
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- add scissor support
2019-05-27 16:51:54 +02:00
Magnus Norddahl
8db5e72254
- add PolyTriangleDrawer functions for the operations needed by PolyRenderState
2019-05-27 07:57:27 +02:00
Magnus Norddahl
3a3de13abd
- hook up main.vp and the data it uses for input
2019-05-26 01:00:36 +02:00
Magnus Norddahl
fbaeb11fba
- convert main.vp to c++ so softpoly can use it
2019-05-25 01:27:20 +02:00
Magnus Norddahl
b453e15929
- adjust PolyTriangleDrawer to closer match what PolyRenderState receives as input
2019-05-24 22:30:14 +02:00
Magnus Norddahl
0cb3605c70
- fix null drawers
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- slightly better renderstyle drawer selection
2019-05-22 21:23:10 +02:00
Magnus Norddahl
d724b623d1
- enable the depth buffer
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- support vid_scalefactor
2019-05-22 17:56:29 +02:00
Magnus Norddahl
48d2d423f6
- remove softpoly scene drawer
2019-05-22 17:16:07 +02:00
Magnus Norddahl
0eda298db2
- create a renderer backend based on softpoly's drawers
2019-05-22 06:29:52 +02:00
Christoph Oelckers
cf58666708
- fixed: The software renderer was accessing the global viewpoint in several places.
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Aside from using incorrect values this could crash the renderer if used in the very first rendering frame because the software renderer always operates on a copy.
2019-05-12 09:16:17 +02:00
Magnus Norddahl
7727263599
- Write out a warning if std: 🧵 :hardware_concurrency returns zero.
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- If the number of cores cannot be determined, turn of multithreading in the software renderer as it is most likely a low end system
2019-05-09 15:57:23 +02:00
alexey.lysiuk
56557a17f1
- fixed output of software renderers with Vulkan backend
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Vulkan hardware buffer for software canvas may have some padding
Software renderers should be aware of buffer's pitch in order to copy pixels properly
https://forum.zdoom.org/viewtopic.php?t=64562
2019-05-08 22:02:05 +03:00
Christoph Oelckers
ac9133eda0
- fixed radius use in dynamic light traversal for models.
2019-04-19 08:23:08 +02:00
Christoph Oelckers
2dc12aef71
- removed the NetUpdate calls from the software renderer.
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These can cause highly dangerous recursions and execute play code deep inside the renderer and since the hardware renderer does not have these, there is very little point for the software renderer to retain them.
2019-03-31 09:02:11 +02:00
Christoph Oelckers
0ca7723c0e
- disable player sprite drawing on canvases for the softpoly renderer.
2019-03-09 12:17:57 +01:00
Christoph Oelckers
89d607c9a6
- moved all rendering code into a common subdirectory.
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No changes to the files themselves was made.
2019-01-31 19:58:17 +01:00