Commit graph

26 commits

Author SHA1 Message Date
Christoph Oelckers
93e934c8d0 - removed the Softpoly backend.
Its only relevant use case has been to use the software renderer on hardware not capable of OpenGL 3.3, but a large chunk of that can now be serviced with GLES.
In addition it has ceased further development and has not received any of the recent 2D render features which further reduces its viability.
2022-07-28 10:31:56 +02:00
Christoph Oelckers
e266fb1c16 - removed all vid_fps offsetting.
To compensate there is now also a "stat fps" which displays the FPS rate in the lower left corner. This had to go because unconditionally altering positions was causing problems with custom HUDs.
2022-06-05 12:16:56 +02:00
Magnus Norddahl
6670bc09b9 Create a MainWindow class that manages the main win32 window of the application 2022-06-01 08:36:59 +02:00
Sally Cochenour
bb42e541e9
MASTERNOSEE flag (#1601)
Makes it so that if an actor's master is invisible due to camera/mirror/portal shenanigans, then the actor will also be invisible. Name based off of an Unreal Engine flag that does the exact same thing.

Co-authored-by: Christoph Oelckers <coelckers@users.noreply.github.com>
2022-05-31 12:34:15 +02:00
Christoph Oelckers
77d74a11d1 - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
Magnus Norddahl
61d49a2007 Fix texture loading race condition and improve performance by only locking the load mutex if data hasn't already been updated for this frame 2021-03-26 07:09:33 -04:00
Magnus Norddahl
d1f47afd96 Add debug code for showing the render slices 2021-03-26 07:09:33 -04:00
Magnus Norddahl
bdb35e5e86 Fix some r_scene_multithreaded crashes 2021-03-26 07:09:33 -04:00
Magnus Norddahl
4cd994c027 Remove threading from the drawers 2021-03-26 07:09:33 -04:00
Rachael Alexanderson
6e5dbbc8ec Revert "Merge dpJudas's renderslices branch (#1356)"
This reverts commit a5cba1aba5.
2021-03-26 07:08:31 -04:00
Xaser Acheron
a5cba1aba5
Merge dpJudas's renderslices branch (#1356)
* Remove threading from the drawers

* Fix some r_scene_multithreaded related bugs

* Fix some r_scene_multithreaded crashes

* Fix fullbright shade bug

* Fix truecolor drawer crash

* Add debug code for showing the render slices

* Fix texture loading race condition and improve performance by only locking the load mutex if data hasn't already been updated for this frame

Co-authored-by: Magnus Norddahl <dpjudas@users.noreply.github.com>
2021-03-25 20:58:08 -04:00
Christoph Oelckers
68630d6782 - sanitized dependencies of the softpoly render backend.
This included half the game state and lots of unneeded parts of the software renderer.
The two modules that are shared between softpoly and the classic software renderer have been moved to a neutral place.
2020-04-29 18:48:15 +02:00
Christoph Oelckers
ddef3f7b98 - made video base code game independent 2020-04-28 22:54:53 +02:00
Christoph Oelckers
05d8856fe0 - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
Magnus Norddahl
310ef73aa8 Rename PolyTriangleDrawer to PolyCommandBuffer and make its interface look like one 2019-12-07 23:15:12 +01:00
Magnus Norddahl
44c2223c2f Draw 8-bit software renderer with polybackend (well, sort of!) 2019-12-02 01:07:28 +01:00
Magnus Norddahl
a1229be5c6 - implement camera textures 2019-05-29 05:45:19 +02:00
Magnus Norddahl
0d8d50c23e - fix viewport location
- add scissor support
2019-05-27 16:51:54 +02:00
Magnus Norddahl
cace5079fe - oops, patched the wrong file 2019-05-09 16:06:18 +02:00
Magnus Norddahl
d0c4f28162 - only write the warning if r_multithreaded has its default value 2019-05-09 16:01:39 +02:00
Magnus Norddahl
7727263599 - Write out a warning if std:🧵:hardware_concurrency returns zero.
- If the number of cores cannot be determined, turn of multithreading in the software renderer as it is most likely a low end system
2019-05-09 15:57:23 +02:00
alexey.lysiuk
56557a17f1 - fixed output of software renderers with Vulkan backend
Vulkan hardware buffer for software canvas may have some padding
Software renderers should be aware of buffer's pitch in order to copy pixels properly

https://forum.zdoom.org/viewtopic.php?t=64562
2019-05-08 22:02:05 +03:00
Christoph Oelckers
2dc12aef71 - removed the NetUpdate calls from the software renderer.
These can cause highly dangerous recursions and execute play code deep inside the renderer and since the hardware renderer does not have these, there is very little point for the software renderer to retain them.
2019-03-31 09:02:11 +02:00
Christoph Oelckers
1a29d39355 - do not render player sprites to canvases in the software renderer.
This applies to both savegame images and camera textures.
2019-03-09 12:12:33 +01:00
Christoph Oelckers
0b2494f9ca - fixed: The global viewpoint's Level member was accessed before it was set.
All affected code needs to get a Level parameter passed in through its arguments.
2019-02-08 13:12:46 +01:00
Christoph Oelckers
89d607c9a6 - moved all rendering code into a common subdirectory.
No changes to the files themselves was made.
2019-01-31 19:58:17 +01:00
Renamed from src/swrenderer/scene/r_scene.cpp (Browse further)