Christoph Oelckers
b2281c38e1
- fixed texture layer management so that each material layer can decide for itself if it wants to allow upscaling.
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- rewrote the hardware texture precacher to use the new texture management to properly track the data to delete.
2020-04-19 10:57:56 +02:00
Christoph Oelckers
8843761bf8
- moved most of the texture size maintenance to the FGameTexture class.
2020-04-19 10:57:53 +02:00
Christoph Oelckers
c563f4993f
- took the sky cap color getter out of the texture system.
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# Conflicts:
# src/common/textures/textures.h
2020-04-19 10:57:52 +02:00
Christoph Oelckers
8505c7ee7d
- major refactor of texture upscaling control.
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All decisions were done deep inside the texture creation code, leaving zero options to the higher level code for controlling the feature.
Changed this so that the option to upscale must be passed as a parameter to FRenderState::SetMaterial and extended all needed variables to manage the added texture variants.
Still not solved: Material layers need explicit control, not only for scaling but also for filtering.
2020-04-19 10:57:51 +02:00
Christoph Oelckers
83817080bb
- more texture cleanup.
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It is now in a state where FTexture really needs to be separated from FGameTexture.
2020-04-19 10:57:48 +02:00
Christoph Oelckers
aeba304715
- texture code refactoring to consolidate multiple textures referencing the same backing image.
2020-04-19 10:57:44 +02:00
Christoph Oelckers
d586ffa79c
- const-ified the palette pointers in the texture creation code.
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- fixed includes.
2020-04-11 20:20:39 +02:00
Christoph Oelckers
721b857e5e
- minor FTexture cleanup.
2020-04-11 20:19:53 +02:00
Christoph Oelckers
cf757ba834
- made the translation container a class.
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This also splits off some Doom-specific implementation details into higher level headers.
2020-04-11 14:00:11 +02:00
Christoph Oelckers
5490ffcd77
- removed the obsolete Doomsday 1.8-style texture pack support.
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This poorly integrated into the texture system and wasn't compatible with modern texture packs anymore so its usefulness was questionable.
2020-04-04 12:55:24 +02:00
Christoph Oelckers
828cba13a1
- changed translation management so that the fonts also use translation IDs.
2020-03-16 17:23:30 +01:00
Magnus Norddahl
fca3da8af4
Update and clarify the licenses for the postprocess, vulkan and softpoly parts
2020-01-03 05:52:01 +01:00
Magnus Norddahl
44c2223c2f
Draw 8-bit software renderer with polybackend (well, sort of!)
2019-12-02 01:07:28 +01:00
Magnus Norddahl
8ca05fe30a
Implement crossfade
2019-12-01 22:05:10 +01:00
Magnus Norddahl
a1229be5c6
- implement camera textures
2019-05-29 05:45:19 +02:00
Magnus Norddahl
b6e00cb208
- fix use after delete of some textures
2019-05-27 21:23:58 +02:00
Magnus Norddahl
0eda298db2
- create a renderer backend based on softpoly's drawers
2019-05-22 06:29:52 +02:00