Christoph Oelckers
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af7c2fb4e9
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- fixed the burn shader.
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2020-06-09 22:06:19 +02:00 |
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Christoph Oelckers
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9f6d244016
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- advanced coordinate control for overlays over DTA_Fullscreen images.
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2020-06-06 12:51:03 +02:00 |
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Christoph Oelckers
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720853cff8
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- made some changes so that material definitions can properly check automatic layers when determining their material type.
Most importantly this means that any texture with a custom material definition needs to load its automatic layers before applying the definition.
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2020-06-03 21:16:36 +02:00 |
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Christoph Oelckers
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4c11b01588
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- backend sync with Raze.
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2020-05-31 23:37:11 +02:00 |
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Christoph Oelckers
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b2b1ecc11f
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- Single image fonts do not use translations.
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2020-05-25 21:16:36 +02:00 |
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Christoph Oelckers
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29344006a0
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- fixed: texture upscaling was disabled by default.
It should only be disabled if the scale of a texture is greater than 2.
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2020-05-25 20:41:47 +02:00 |
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Christoph Oelckers
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cedc95c2a5
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- split out FGameTexture into its own files.
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2020-04-19 10:57:56 +02:00 |
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