RaveYard
|
b163901862
|
WIP partial lightmapping
|
2023-09-10 23:42:00 +02:00 |
|
RaveYard
|
6078e339fc
|
Fix normals in wall surfaces that are squished into triangles
|
2023-09-07 10:27:42 +02:00 |
|
RaveYard
|
c05ef67679
|
Add ZDRay light intensity support
|
2023-09-06 19:04:26 +02:00 |
|
RaveYard
|
f360457899
|
Add ZDRay light intensity support
|
2023-09-06 15:15:58 +02:00 |
|
Magnus Norddahl
|
6ea7a2ee08
|
Muted some warnings
|
2023-09-05 17:59:09 +02:00 |
|
Magnus Norddahl
|
10a5e4d466
|
Add missing file and only include static lights in the lightmaps
|
2023-09-05 17:47:55 +02:00 |
|
RaveYard
|
2528048850
|
Line portal support
|
2023-09-05 17:43:38 +02:00 |
|
RaveYard
|
036debfac6
|
Sector portals sunlight only
|
2023-09-05 17:43:38 +02:00 |
|
RaveYard
|
137b144fe1
|
Round sampledist to power of 2
|
2023-09-04 12:59:44 +02:00 |
|
RaveYard
|
6a579396b5
|
Read ZDRay info thing
|
2023-09-04 12:59:44 +02:00 |
|
RaveYard
|
8329fe9e3c
|
Read lm_sampledist properties from map geometry
|
2023-09-04 12:59:44 +02:00 |
|
RaveYard
|
04eac16222
|
Fix the lightmapper ceiling/floor plane calculations
|
2023-09-04 10:48:39 +02:00 |
|
RaveYard
|
fa3045b631
|
Enhance dumplevelmesh
|
2023-09-04 10:07:50 +02:00 |
|
Magnus Norddahl
|
ea02067b0a
|
Delay finding the light lists until after map has loaded
|
2023-09-03 06:28:41 +02:00 |
|
Magnus Norddahl
|
cdb9f3798c
|
Add lights to surfaces
|
2023-09-03 06:09:54 +02:00 |
|
Magnus Norddahl
|
00c8a36562
|
Remove some unused code
|
2023-09-03 05:24:23 +02:00 |
|
RaveYard
|
c2ded2796f
|
Port BuildSmoothingGroups from ZDray
|
2023-09-02 21:23:06 +02:00 |
|
Magnus Norddahl
|
13819967f1
|
Merge LightmapSurface into DoomLevelMeshSurface
|
2023-09-02 13:50:28 +02:00 |
|
Magnus Norddahl
|
e297b78a25
|
Create DoomLevelMeshSurface
|
2023-09-02 13:24:04 +02:00 |
|
Magnus Norddahl
|
375e71dc0d
|
Namespace fixes
|
2023-09-02 13:09:57 +02:00 |
|
Magnus Norddahl
|
52a1c62b2c
|
Move SurfaceInfo and PortalInfo to vk_raytrace
Add VSMatrix * FVector4 operator
|
2023-09-02 12:54:07 +02:00 |
|
Magnus Norddahl
|
1e47db3cf3
|
Rename MeshSurfaces to MeshSurfaceIndexes for clarity
|
2023-09-02 12:34:00 +02:00 |
|
RaveYard
|
6f00cacdcc
|
WIP Attempt to fix the temporary ZDRay tracecoder lightmap write
|
2023-09-02 11:07:14 +02:00 |
|
Magnus Norddahl
|
4d12de45e4
|
Fix null pointer crash
|
2023-09-01 00:25:09 +02:00 |
|
Magnus Norddahl
|
558867a49f
|
Move surface linking into DoomLevelMesh
|
2023-09-01 00:13:22 +02:00 |
|
Magnus Norddahl
|
cff50b8087
|
Initialize lightmap texture in SetLevelMesh
Create VkLightmap class on VulkanRenderDevice
|
2023-09-01 00:03:18 +02:00 |
|
RaveYard
|
23deb11399
|
Merge Surface into hwrenderer::Surface
|
2023-08-31 22:57:58 +02:00 |
|
RaveYard
|
14881a6fb2
|
Use FVector4 for plane in struct Surface
|
2023-08-31 22:57:58 +02:00 |
|
RaveYard
|
a40164865c
|
LIghtmapUVs to FVector2
|
2023-08-31 22:57:57 +02:00 |
|
RaveYard
|
6fc7eaf2fa
|
First step towards refactoring
|
2023-08-31 22:57:57 +02:00 |
|
RaveYard
|
ef031c2073
|
WIP fake raytracer output
|
2023-08-31 22:57:57 +02:00 |
|
RaveYard
|
4e57deaf33
|
Buffer data now in Levelmesh
|
2023-08-31 22:57:57 +02:00 |
|
RaveYard
|
651903fe71
|
WIP VkLightmap integration
|
2023-08-31 22:57:56 +02:00 |
|
RaveYard
|
96576ea1ae
|
DoomLevelMesh LightmapUVs are now finally correct
|
2023-08-31 22:57:56 +02:00 |
|
RaveYard
|
68002d3edc
|
Fix bad UV indices in FinishSurface and export UVs in dumplevelmesh
|
2023-08-31 22:57:56 +02:00 |
|
RaveYard
|
5263a68dc9
|
Atlas UV mapping
|
2023-08-31 22:57:56 +02:00 |
|
RaveYard
|
1a25e492d9
|
Minor cleanup
|
2023-08-31 22:57:56 +02:00 |
|
RaveYard
|
0fc5f254fc
|
WIP BuildSurfaceParams from ZDRay
|
2023-08-31 22:57:56 +02:00 |
|
RaveYard
|
0edaa7ca9d
|
Fix uninitialized bSky
|
2023-08-30 18:08:00 +02:00 |
|
RaveYard
|
4f5d2f3ec6
|
Add DumpLevelMesh ccmd
|
2023-08-30 18:08:00 +02:00 |
|
RaveYard
|
f228dd326b
|
Backport support for Line_Horizon from ZDRay into doom_levelmesh
|
2023-08-30 18:06:35 +02:00 |
|
Magnus Norddahl
|
943cbd59e9
|
Add AABB tree collision structure to the doom level mesh for threadsafe trace calls for the sprite light
|
2022-09-25 21:58:54 +02:00 |
|
Magnus Norddahl
|
97073410c4
|
Upload acceleration structures for the level mesh
|
2022-06-22 07:55:19 +02:00 |
|