Commit graph

53 commits

Author SHA1 Message Date
Christoph Oelckers
8381092cce - major shader rework
* handle brightmaps in the main shader instead of keeping separate instances around.
* added detail and glow layers from Raze.
* fixed material setup which could not guarantee that everything was initialized correctly.
* for warped textures, warp all layers. With this brightmaps finally work on warped textures.

Note: Vulkan reports a "device lost" error with this which still needs to be investigated.
2020-04-19 10:57:43 +02:00
Christoph Oelckers
2dcf63c57d - backport some fixes from Raze - mostly redundant includes. 2020-04-11 20:20:39 +02:00
Christoph Oelckers
580e463498 - moved texture code to 'common'. 2020-04-11 20:20:38 +02:00
Renamed from src/gamedata/textures/texturemanager.cpp (Browse further)