Christoph Oelckers
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b60fd4d8bc
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- removed redundant TextureFilterChanged method from DFrameBuffer.
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2020-05-29 11:53:37 +02:00 |
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Christoph Oelckers
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5861fdd4bd
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- minor cleanup of FHardwareTexture.
Inlining of a trivial function and removing dependency on the render state, unbinding the render state should be done elsewhere.
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2020-05-29 11:48:29 +02:00 |
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Christoph Oelckers
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a517b04908
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- texture sampler cleanup.
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2020-05-28 22:51:17 +02:00 |
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Christoph Oelckers
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808a7d28cf
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- moved benchmark fps output to the custom part of it because it depends on game data.
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2020-04-29 17:44:43 +02:00 |
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Christoph Oelckers
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5d10d6c448
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- directory structure cleanup.
The hwrenderer folder did not contain sufficient files anymore for such extensive subgrouping.
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2020-04-29 17:36:58 +02:00 |
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Christoph Oelckers
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6cf91d3941
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- moved the remaining core parts of the GL renderer to 'common'.
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2020-04-29 17:19:17 +02:00 |
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