Christoph Oelckers
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b8281f4758
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- Backend update from Raze.
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2020-10-16 22:57:28 +02:00 |
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Christoph Oelckers
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3a81c07ecf
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- moved language switching code to 'common'.
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2020-10-16 22:57:27 +02:00 |
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Christoph Oelckers
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46043f6278
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- moved AutomapBindings export into common code.
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2020-10-16 22:57:24 +02:00 |
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Christoph Oelckers
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63a338fd73
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- changed display in key binding menu to list all bound keys for an action, not just the first two.
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2020-10-04 19:28:20 +02:00 |
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Christoph Oelckers
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31628a70c8
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- added some 'overrides' and block 'forcelookup' for script access to textures.
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2020-09-27 10:45:45 +02:00 |
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Christoph Oelckers
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75cd00a340
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- fixed some issues with setup parts for ZScript in the wrong place.
This never showed on GZDoom as an error but on Raze which has no actor classes it caused incompletely set up class descriptors.
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2020-06-14 18:35:58 +02:00 |
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Christoph Oelckers
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82e4104900
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- moved several VM exports for game independent objects to 'common'.
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2020-06-14 12:16:22 +02:00 |
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Christoph Oelckers
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652712d970
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- moved Vulkan and Softpoly backends to 'common'.
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2020-04-29 22:17:35 +02:00 |
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Christoph Oelckers
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2838f5792c
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- moved all FString exports from vmthunks to stringformat.cpp.
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2020-04-11 20:20:55 +02:00 |
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Christoph Oelckers
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f8ac9a2662
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- moved DObject and core parts of the VM to 'common'.
# Conflicts:
# src/common/objects/dobject.h
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2020-04-11 20:20:51 +02:00 |
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