Commit graph

595 commits

Author SHA1 Message Date
alexey.lysiuk
b85282fe5e - disabled nullability warnings in Vulkan memory allocator 2021-10-18 10:27:03 +03:00
alexey.lysiuk
e0cdb1e32e - removed NoVirtualRefCountedBase class 2021-10-18 10:26:21 +03:00
alexey.lysiuk
94b77de5ed - fixed Vulkan memory allocator initialization 2021-10-18 09:50:33 +03:00
alexey.lysiuk
df2d07e0d5 - update Vulkan headers to the latest released SDK
https://github.com/KhronosGroup/Vulkan-Headers/releases/tag/sdk-1.2.189.1

This fixes missing `VK_ERROR_UNKNOWN` definition
2021-10-18 09:47:44 +03:00
alexey.lysiuk
80b8ab8fa2 - add missing vk_mem_alloc.natvis
1b0bd18053/src/vk_mem_alloc.natvis
2021-10-18 09:44:47 +03:00
Christoph Oelckers
eb9f752db8 - updated vk_mem_alloc. 2021-10-17 09:12:03 +02:00
Christoph Oelckers
19aac25f19 - fixed some imprecisions in font luminosity calculation.
This was still going through the palette which could result in off-by-one errors.
2021-10-07 00:13:34 +02:00
Christoph Oelckers
60bf096912 - fixed palette initialization for single lump fonts (FON2 and BMF)
The bad increment was due to the palette being a byte array in older versions.
2021-10-06 20:30:29 +02:00
Christoph Oelckers
6e9e75c02c - disallow changing the line spacing for option menus.
With the VGA font this makes no sense anymore.
2021-10-03 15:54:08 +02:00
Christoph Oelckers
b4d03501af - be a bit more aggressive with the GC when not running the game loop.
Since most CheckGC calls are within the main game ticker, the engine can accumulate a lot of data when creating/deleting objects in the menu or other UI parts and never manage to collect everything
2021-10-03 14:01:27 +02:00
Christoph Oelckers
88be3b8a1b - fixed base class for DShape2DBufferInfo. 2021-10-03 13:09:39 +02:00
Christoph Oelckers
6da9f00e6e - allow "INDEXFON" as an alias for "INDEXFONT". 2021-10-03 09:00:24 +02:00
Emile Belanger
8f54de99e0 GLES: Fix texture MapBuffer and AllocateBuffer create client side memory. 2021-09-25 11:14:18 -04:00
Magnus Norddahl
b59554f319 Fix "out of memory" errors when the vulkan backend is asked to create zero byte sized buffers 2021-09-25 08:42:31 -04:00
Jan Engelhardt
25350109e8 gles: look for libGLESv2.so.2
Distros do not have the .so files at all times, because those are
counted as development and not runtime.
2021-09-25 04:21:16 -04:00
drfrag
c13cd74766 - Fixed broken V_BreakLines. 2021-09-23 15:36:24 +02:00
Christoph Oelckers
da806b354d - cleanup of the revised y-clamping feature.
This integrates better with the existing features.
2021-09-21 20:31:42 +02:00
Emile Belanger
4de6b769d3 GLES: Only use GPU sync if necessary and available.
If there are complaints of reduced performance, or visual artefacts compared to 4.6.1, it may be worth increasing HW_MAX_PIPELINE_BUFFERS to 4 again.
2021-09-21 18:45:55 +02:00
Emile Belanger
db59a4f9af Add buffer synchronisation for GLES when using mapped buffers. 2021-09-20 18:12:20 -04:00
Emile Belanger
76875f0a3c Fix spot lights for GLES 2021-09-20 18:12:20 -04:00
Emile Belanger
e361ff1a9c Removed unused EGL files 2021-09-20 18:12:20 -04:00
Yarn366
6d8862b514 Added detection for IWADs downloaded via the Bethesda.net Launcher 2021-09-20 10:50:19 -04:00
Cacodemon345
567bff403a Fix broken text input when SDL2 is using Wayland 2021-09-20 10:49:41 -04:00
Rachael Alexanderson
cb0c8922e0 - downgrade GL_EXTENSIONS message in OpenGL ES to logging level 2021-09-20 08:46:34 -04:00
Christoph Oelckers
a0043ec09d - better handling of texture clamp state.
Free combination of clamping with all texture modes still missing in GLES and Softpoly renderers!
2021-09-19 14:54:34 +02:00
Christoph Oelckers
fc2818b195 - menu system update from Raze for better control of animated menus. 2021-09-18 12:19:35 +02:00
Christoph Oelckers
7aaea65f28 - fixed GLES startup 2021-09-18 10:18:23 +02:00
Christoph Oelckers
67958833b7 Merge branch 'gles2_merge' 2021-09-17 21:22:41 +02:00
Christoph Oelckers
918e9e9b0d - fixed texture clamping for elements that are partially behind a slope.
This is mainly mid textures on linedefs and decals.
2021-09-17 00:25:28 +02:00
Christoph Oelckers
23a2ccec2b - Consider 'Program Files' a read only location without actually checking.
Due to virtualization the actual check may not produce correct results, plus writing there is bad style anyway.
2021-09-15 00:39:18 +02:00
Christoph Oelckers
17638426b9 - removed the redundant gl_render_precise CVAR.
The menu now uses gl_seamless directly without the redirection.
2021-09-14 19:49:42 +02:00
Christoph Oelckers
b0382599f6 - removed the SSBO block for desktop OS’s when gl_pipeline_depth is enabled 2021-09-14 00:13:08 +02:00
Magnus Norddahl
796890bb98 Limit texture upload transfer buffers to roughly 64 MB 2021-09-13 23:56:15 +02:00
Christoph Oelckers
f783a94835 - treat 'vid_adapter 0' as what Windows considers the primary monitor.
Courtesy of https://devblogs.microsoft.com/oldnewthing/20070809-00/?p=25643
2021-09-12 10:02:30 +02:00
Christoph Oelckers
b5294e9e90 - backend update from Raze. 2021-08-31 07:59:37 +02:00
Christoph Oelckers
03c8fd9956 - block user overrides for the logic module of core fragment shaders. 2021-08-24 10:24:23 +02:00
Christoph Oelckers
8bdd4befbf - replaced deprecated throw() with noexcept in TObjPtr 2021-08-21 12:22:15 +02:00
Christoph Oelckers
4614ce41cd - allow passing a remap table to BestColor. 2021-08-21 10:55:21 +02:00
Christoph Oelckers
19c8eb1e33 - fixed bad check for gl pipeline type. 2021-08-20 08:07:16 +02:00
Rachael Alexanderson
2096fefcee Merge remote-tracking branch 'origin/master' into gles2_merge 2021-08-18 12:31:47 -04:00
Christoph Oelckers
109069f718 - removed the unused palette parameter from the V_GetColor family of functions. 2021-08-14 09:57:23 +02:00
Rachael Alexanderson
92a3731f20 Merge remote-tracking branch 'origin/master' into gles2_merge 2021-08-13 08:11:58 -04:00
Christoph Oelckers
c3772fe203 - changed FString API to use ptrdiff_t instead of long for signed size arguments. 2021-08-12 00:45:59 +02:00
alexey.lysiuk
ed606b8ed3 - extended 2D buffer lifetime to the end of the frame 2021-08-11 19:50:49 +02:00
alexey.lysiuk
387aef27ad - use RefCountedPtr to manage 2D shape buffer infos 2021-08-11 19:50:49 +02:00
alexey.lysiuk
76ecf44549 - added RefCountedBase without virtual destructor 2021-08-11 19:50:49 +02:00
alexey.lysiuk
bbcd522052 - made RefCountedPtr follow rule of five 2021-08-11 19:50:49 +02:00
Gutawer
67e7d1a6f5 - make RenderCommands able to use Shape2D vertex buffers past the Shape2D's lifetime without crashing 2021-08-11 19:50:49 +02:00
Christoph Oelckers
ccf46281df - fixed line color handling in V_BreakLines.
This cannot use the last color found while reading ahead - it must pick the last color of the string part that just got broken out into its own line when starting the next one.
2021-08-11 16:01:40 +02:00
Christoph Oelckers
1097bd6c73 - fixed: instead of checking gl_lights, better check Level->HasDynamicLights.
Especially in the thinker code this is needed for software rendering.
Strictly speaking, the software renderer should do the same, but it checks r_dynlight in so many places deep in the logic where the level is not available.
2021-08-11 14:09:00 +02:00