Christoph Oelckers
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f6bfc48d9f
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- Backend update from Raze.
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2023-02-11 12:05:45 +01:00 |
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Christoph Oelckers
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c55dfbcddd
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- Backend update from Raze.
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2022-11-06 08:49:25 +01:00 |
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Christoph Oelckers
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70df444660
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- Backend update from Raze
* fix for serializing vector arrays.
* a few adjustments for asan on Windows.
* NOMUSICCUTOFF flag for movie player.
* a bit of cleanup.
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2022-10-20 20:12:06 +02:00 |
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Christoph Oelckers
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94b249172a
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- normalize the timer with the app start, not the epoch.
This ensures smaller values and less wraparounds with integer values in scripts.
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2022-10-09 14:52:08 +02:00 |
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Christoph Oelckers
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c62e14d2c1
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- Backend update from Raze
Mostly cleanup and better separation of game/backend concerns.
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2022-06-06 12:09:29 +02:00 |
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Christoph Oelckers
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1c517d19fa
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- Backend update from Raze.
This is mainly code cleanup from setting the compiler to a stricter warning level.
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2022-01-02 11:39:17 +01:00 |
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Christoph Oelckers
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b5294e9e90
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- backend update from Raze.
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2021-08-31 07:59:37 +02:00 |
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Christoph Oelckers
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c1a8776a15
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- updated common code from screenjob branch.
That is, all parts not related to cutscenes.
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2021-08-03 12:30:44 +02:00 |
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Christoph Oelckers
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c9ed4293f7
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- backend update from Raze.
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2021-02-12 14:40:34 +01:00 |
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Christoph Oelckers
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b66349d4cf
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- avoid killing timer precision when there's no time scale active.
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2020-09-27 08:30:01 +02:00 |
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Christoph Oelckers
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9ef6b15bfa
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- moved more stuff and split FRandom in two so that the high level baggage does not need to be pulled in to use the RNG.
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2020-04-11 14:00:14 +02:00 |
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