Commit graph

12 commits

Author SHA1 Message Date
Rachael Alexanderson
bd02893ce7 - expanded hard limits for saturation to -15.0/15.0
- added menu option for saturation
- tried to get the new saturation shader to consume less GPU power by turning it off when it is 1.0
2017-07-02 16:45:06 -04:00
Rachael Alexanderson
63da6e70c0 - added a vid_saturation control - works in postprocessing, only. 2017-07-02 16:45:06 -04:00
Kirill Gavrilov
2a8ebc6c27 Fixed broken Interleaved 3D output when GL Sampler objects are used 2017-06-02 09:10:38 +02:00
Christopher Bruns
779e6acb7b Create "final" two non-VR 3D modes: Column-interleaved and checkerboard. 2016-10-09 13:05:50 -04:00
alexey.lysiuk
5d99e7dafe Fixed compilation on platforms other than Windows 2016-10-03 22:13:33 +03:00
Christopher Bruns
63b28a1d80 Retain stereoscopic parity after dragging window in row interleaved 3D mode. 2016-10-02 16:11:06 -04:00
Christopher Bruns
0240cdef18 Modulate row interleaved stereo 3d offset with window height parity, because gl_FragCoord.y approaches zero at the bottom, not the top of the window. 2016-10-02 16:10:58 -04:00
Christopher Bruns
576619504e Remove unused WindowHeight uniform. 2016-10-02 16:10:50 -04:00
Christopher Bruns
fcbf9342d6 Compute row location using gl_FragCoord. 2016-10-02 16:10:39 -04:00
Christopher Bruns
460b653709 Row interlaced 3d might be working, at least in fullscreen 1920x1080 mode. 2016-10-02 16:10:21 -04:00
Christopher Bruns
79046580d5 Partial implementation of row interlaced mode. 2016-10-02 16:09:22 -04:00
Christopher Bruns
960d4d6755 Create TopBottom3D mode and begin sketching RowInterleaved3D mode. 2016-10-02 16:09:02 -04:00