Magnus Norddahl
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753c5b1997
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Split postprocess pipeline creation to its own files
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2023-05-16 23:14:14 +02:00 |
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Magnus Norddahl
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d74ee4088e
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Create RenderState buffers for each thread
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2023-05-12 03:30:40 +02:00 |
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Magnus Norddahl
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1fd14f1140
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Remove FFlatVertexBuffer
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2023-05-08 23:12:14 +02:00 |
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Magnus Norddahl
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154cb2e967
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Prepare FFlatVertexBuffer for removal
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2023-05-07 03:19:43 +02:00 |
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Magnus Norddahl
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1fe5b8e26f
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Remove IRenderQueue
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2023-05-07 01:02:54 +02:00 |
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Magnus Norddahl
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84c2980398
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Remove the reserved vbo_shadowdata so only hw_vertexbuffer still needs it
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2023-05-07 00:49:54 +02:00 |
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Magnus Norddahl
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f05fccb110
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Fix offset bug when using more than 1024 lights in a scene
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2023-05-06 06:14:15 +02:00 |
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Magnus Norddahl
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ca5fae50d6
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Improve vid_fps stats
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2023-05-06 04:52:56 +02:00 |
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Magnus Norddahl
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9203784ee0
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Use a uniform buffer for the light list
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2023-05-06 02:45:17 +02:00 |
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Magnus Norddahl
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eba0bee9f6
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Change the matrix interface on RenderState so the backend doesn't have to try detect changes on each Apply
Include the texture matrix in the mesh builder
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2023-05-06 00:34:42 +02:00 |
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Magnus Norddahl
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96ac7ba3f0
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Don't use VkHardwareDataBuffer for internal backend buffers
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2023-05-05 22:04:11 +02:00 |
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Magnus Norddahl
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1d8f406162
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Let the backend manage the shadowmap buffers
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2023-05-01 02:10:43 +02:00 |
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Magnus Norddahl
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d7a7953d10
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Move bone buffer to backend
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2023-04-30 04:49:06 +02:00 |
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Magnus Norddahl
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f2585a3b17
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Manage the light buffer in the backend
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2023-04-30 03:43:38 +02:00 |
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Magnus Norddahl
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aadb1c31b6
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Manage viewpoint buffer internally in the backend
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2023-04-30 02:32:04 +02:00 |
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Magnus Norddahl
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ae443c78d4
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There is no reason to default to poor stuttery performance
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2023-04-27 11:22:11 +02:00 |
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Magnus Norddahl
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87c3be94d5
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Adjust meshbuilder to vkdoom changes and make sure the drawinfo functions always allocate vertices from the output renderstate object
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2023-04-26 04:22:07 +02:00 |
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Magnus Norddahl
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71a78f2baf
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Merge all sectors into one mesh
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2023-04-26 01:09:06 +02:00 |
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Magnus Norddahl
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a5a0279fd2
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Upload vertices to vertex buffers
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2023-04-26 01:09:06 +02:00 |
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Magnus Norddahl
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26dcb77f5e
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Add support for drawing flats into the mesh cache
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2023-04-26 01:09:05 +02:00 |
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Magnus Norddahl
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88595c7777
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Only create a Mesh if anything was actually drawn
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2023-04-26 01:09:05 +02:00 |
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Magnus Norddahl
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463315fec0
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Fix misc state init issues
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2023-04-26 01:09:05 +02:00 |
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Magnus Norddahl
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28ef69ca5a
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Add the most basic implementation of a Mesh drawer as technically possible :)
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2023-04-26 01:09:05 +02:00 |
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Magnus Norddahl
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3fe8b6909b
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Add a basic renderstate->mesh builder class
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2023-04-26 01:09:04 +02:00 |
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Magnus Norddahl
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2498b2d3bc
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Add hint which of the uniforms are used by SetColor (maybe later move them to a secondary uniform block for independent updating)
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2023-04-26 00:38:00 +02:00 |
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Magnus Norddahl
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eef9b05f46
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Remove mAlphaThreshold
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2023-04-24 22:50:04 +02:00 |
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Magnus Norddahl
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02be512738
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Remove mClipSplit
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2023-04-24 22:45:19 +02:00 |
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Magnus Norddahl
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ac1a918989
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Remove mLightParms
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2023-04-24 22:41:07 +02:00 |
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Magnus Norddahl
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b7236f3031
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Remove unused uniforms and restrict push constants to only control offsets into buffers
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2023-04-24 22:10:17 +02:00 |
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Magnus Norddahl
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e0c11c1e48
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Remove EPassType from VkShaderManager::Get and CompileNextShader() from VkShaderManager constructor
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2023-04-24 00:14:04 +02:00 |
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Christoph Oelckers
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18daf2c510
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- update comment on SSBOs.
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2023-04-21 00:41:21 +08:00 |
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Christoph Oelckers
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b8f5511ee4
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- fixed several warnings emitted by Clang.
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2023-04-21 00:41:19 +08:00 |
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Magnus Norddahl
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5c9ff283a6
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Only add the lightmode actually being used into the shader
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2023-04-19 02:28:32 +02:00 |
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Magnus Norddahl
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6381280177
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Remove virtual inheritance
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2023-04-16 21:49:05 +02:00 |
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Magnus Norddahl
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6894eb013f
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Begin removing binding points from the hwrenderer layer.
Well known buffers should be created and managed by the backend, otherwise the backend just becomes an OpenGL emulator.
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2023-04-16 19:30:27 +02:00 |
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Magnus Norddahl
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1b221db996
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Remove dead code
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2023-04-16 17:34:52 +02:00 |
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Magnus Norddahl
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184e73ab28
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Add GetDevice function instead of accessing device member directly
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2023-04-16 17:07:55 +02:00 |
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Magnus Norddahl
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cd35a0ad76
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More folder adjustments
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2023-04-16 16:51:52 +02:00 |
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Magnus Norddahl
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295eb252ab
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Change the folder structure of the vulkan backend to better reflect what is going on
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2023-04-16 16:39:15 +02:00 |
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Magnus Norddahl
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1f5b7a0256
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Add support for gl_light_raytrace for cards that do not support rayquery
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2023-04-12 02:09:28 +02:00 |
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Magnus Norddahl
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caefc09549
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Improve shader performance significantly by only including raytracing or shadowmaps in the shader if enabled
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2023-04-07 04:22:43 +02:00 |
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Magnus Norddahl
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5ca4c51b7d
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Avoid stepping further into VkShaderManager::Get unless the shader has not been compiled
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2023-04-06 19:48:28 +02:00 |
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Magnus Norddahl
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d5d6c07f53
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Fix misc shader related issues
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2023-04-06 19:36:58 +02:00 |
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Magnus Norddahl
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87ee014b5b
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Improve VkShaderProgram to handle more program types
Fix memory alignment issues with the shader/pipeline keys
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2023-04-06 17:56:44 +02:00 |
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Magnus Norddahl
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fd2ae4865c
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Merge tracelights
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2023-04-05 23:14:25 +02:00 |
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dpjudas
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94a06d393f
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Add VkShaderKey and start preparing VkShaderManager to be able to handle a lot more shader permutations
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2023-04-04 01:00:08 +02:00 |
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Christoph Oelckers
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7537f415ce
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- update comment on SSBOs.
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2023-03-26 10:43:27 +02:00 |
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Christoph Oelckers
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47b76180d6
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- fixed several warnings emitted by Clang.
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2023-03-26 08:48:54 +02:00 |
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Magnus Norddahl
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44fed1451d
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Fix shader build errors and remove support for old deprecated shader types
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2023-03-24 03:34:24 +01:00 |
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Magnus Norddahl
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c495c8c094
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Add support for using #include in glsl files and improve glsl compile errors
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2023-03-22 00:06:13 +01:00 |
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