Boondorl
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a8e350aed8
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Renamed Networking Functions
New names more appropriately match the size of the value they write to/read from the stream.
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2024-01-05 23:33:15 +01:00 |
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Ricardo Luís Vaz Silva
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aed85a25a2
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serialize cvars
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2023-11-25 21:06:39 -05:00 |
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Christoph Oelckers
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8aaab153fa
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- add a system interface for CheckCheatmode and moved some sound code to the backend.
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2022-10-02 16:48:56 +02:00 |
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Christoph Oelckers
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f0fbdba593
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- disable implicit conversions from float to TAngle
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2022-08-26 18:01:26 +02:00 |
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Christoph Oelckers
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390bf58698
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- first stage of migrating intermissions to screenjobs.
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2022-04-26 20:50:35 +02:00 |
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alexey.lysiuk
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72c8df530f
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- fixed compilation of optimized GCC and Clang targets
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2020-04-12 11:03:25 +03:00 |
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Christoph Oelckers
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7b292cca57
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- split the serializer in two to keep the Doom specific parts out of the main file.
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2020-04-11 20:20:53 +02:00 |
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Christoph Oelckers
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05d8856fe0
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- moved file system implementation to 'common'.
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2020-04-11 14:00:20 +02:00 |
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Christoph Oelckers
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6bccde3b51
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- renamed the file system related classes to actually use the term "FileSystem".
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2020-04-11 14:00:18 +02:00 |
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Christoph Oelckers
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5865c4dcca
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- use FString to manage strings in bot code.
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2020-04-11 14:00:07 +02:00 |
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Christoph Oelckers
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2a16fb9d28
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- moved most remaining playsim code into its proper folder.
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2019-07-14 13:59:16 +02:00 |
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