Magnus Norddahl
|
c0bbe3a43a
|
Hook up some more PBR stuff
|
2024-10-03 02:37:08 +02:00 |
|
Magnus Norddahl
|
d2958d8366
|
Change how visible surfaces for a tile are collected by the light mapper
|
2024-09-07 03:11:36 +02:00 |
|
Magnus Norddahl
|
356ad2fe9f
|
Split doom specific surface data from common/gpu surface data
|
2024-08-20 02:06:05 +02:00 |
|
Magnus Norddahl
|
ab537a4879
|
Hook up SourceRadius
|
2024-03-05 16:37:59 +01:00 |
|
Magnus Norddahl
|
08e06b399b
|
Default ambient occlusion, soft shadows and bounces to be off for the internal light mapper
|
2024-02-28 01:03:06 +01:00 |
|
Magnus Norddahl
|
c98930a88c
|
Atlas tile adjustments
|
2024-02-28 00:59:41 +01:00 |
|
Magnus Norddahl
|
60cdb871d2
|
Add light bounce
|
2024-02-26 17:00:28 +01:00 |
|
Magnus Norddahl
|
ccc5c259ad
|
Grab the light list from the surfaces in the shader
|
2024-02-26 16:15:14 +01:00 |
|
Magnus Norddahl
|
68f9fee55b
|
Make the light list part of the level mesh
|
2024-02-26 15:57:32 +01:00 |
|
Magnus Norddahl
|
1a7407944e
|
Always use indirect draw
|
2024-02-11 02:12:18 +01:00 |
|
Magnus Norddahl
|
7bc2ed5436
|
Remove the submesh class as that caused more problems than it solved
|
2024-01-29 21:56:42 +01:00 |
|
Magnus Norddahl
|
e7e89fce09
|
Make the vk_rayquery cvar a bit more robust
|
2024-01-21 14:25:08 +01:00 |
|
Magnus Norddahl
|
d181774e02
|
Fix shadows not working for non-rt render path
|
2024-01-17 13:27:30 +01:00 |
|
Magnus Norddahl
|
48b6a7ec46
|
Split level mesh surface from lightmap tiles as we have multiple surfaces per tile
|
2023-12-26 04:31:00 +01:00 |
|
Magnus Norddahl
|
412be46e08
|
Misc surface and lightmapper related cleanup and renaming
|
2023-12-26 04:30:59 +01:00 |
|
Magnus Norddahl
|
486a08e882
|
Create VkLevelMeshUploader
|
2023-12-26 04:30:58 +01:00 |
|
Magnus Norddahl
|
ed7da1ae25
|
Moving files
|
2023-12-26 04:30:58 +01:00 |
|