Rachael Alexanderson
fe005b9159
- add two parameters to GetSpriteTexture: spritenum and framenum, since some states are "####" "#"
2024-01-02 20:59:00 +01:00
jekyllgrim
f8653c36d0
Implemented mGrayCheck and isGrayed() in OptionMenuItem
2023-12-30 08:42:01 +01:00
jekyllgrim
cebf37b3fa
Add graycheck to colorpicker
2023-12-30 08:42:01 +01:00
jekyllgrim
4273af8004
Minor formatting fix
2023-12-28 17:13:07 +01:00
jekyllgrim
be96d8d906
Added DI_ITEM_LEFT_CENTER and DI_ITEM_RIGHT_CENTER
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This is just a small consistency fix: DI_SCREEN_LEFT_CENTER and DI_SCREEN_RIGHT_CENTER exist, so, logically, similar combo flags should exist for DI_ITEM as well.
2023-12-28 17:13:07 +01:00
Major Cooke
8060b147d0
Fixed CF_SCALEDNOLERP having the wrong value.
2023-12-28 17:12:43 +01:00
Cacodemon345
a368588db6
Export FScanner parser to ZScript as ScriptScanner
2023-12-25 10:52:56 +01:00
Player701
3a117cbe89
- Fixed comment in level_compatibility.zs regarding pc_cp2.wad MAP38 fix
2023-12-22 22:32:02 +01:00
Player701
8151c4cab2
- Allow completion of 2018 Unleashed (pc_cp2.wad) MAP38
2023-12-22 17:26:52 +01:00
Christoph Oelckers
3f05f38a60
fix max health for Doom's health bonus with Dehacked modifications present.
2023-12-20 00:11:09 +01:00
jekyllgrim
df5dc5ebd8
Moved the enum to doombase.zs
2023-12-17 13:20:08 +01:00
jekyllgrim
fc809cfab6
Virtualized returns for SpecialMissileHit/SpecialBounceHit
2023-12-17 13:20:08 +01:00
Rachael Alexanderson
4850ee3776
- fix nullptr check for target in HolySpirit.Slam ( fixes #2296 )
2023-12-13 09:59:14 -05:00
Ricardo Luís Vaz Silva
52c878c0d7
Fix vanilla weapon functions passing ammo count to DepleteAmmo
2023-12-10 07:19:21 +01:00
Major Cooke
a3e0ef4c51
Renamed zsprite.zs to visualthinker.zs for consistency
2023-11-22 17:01:24 -05:00
Rachael Alexanderson
4b54aac288
- rename ZSprites to VisualThinkers
2023-11-22 12:11:57 -05:00
Ricardo Luís Vaz Silva
5d5e7ca042
Decoupled IQM Model Animations
2023-11-20 22:08:33 -05:00
Major Cooke
0498236f68
- Exposed PrevRoll, enabling roll interpolation disabling without affecting position interpolation.
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- Added translation parameter to the `Spawn` function again.
2023-11-20 22:07:47 -05:00
Major Cooke
a6ff63951f
Fixed missing translation spots.
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- Removed translation parameter from ZSprite's `Spawn` mechanic since it's no longer compatible.
2023-11-18 10:58:36 -05:00
Major Cooke
0b6bae59ee
Added scolor property, allowing for colorizing ZSprites.
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- fixed ZSprites not updating important variables while frozen.
2023-11-17 08:06:11 -05:00
Major Cooke
b6b1b25035
Added ZSprites.
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- Effectively similar to Actors, but without the excess.
- Can be created with either the `level` function or the static `Spawn` function in ZSprite.
- STAT_SPRITE belongs to ZSprites only; ZSprites cannot be moved out of, nor can anything else be moved in to, this statnum.
Misc:
- Fixed (Sprite)Offset taking roll into account.
Crediting phantombeta, RicardoLuis0 and RaveYard for assistance.
2023-11-17 08:06:11 -05:00
nashmuhandes
a04f909d06
Add sv_coopsharekeys - in coop, picking up a key will distribute it to all online players
2023-11-11 20:50:31 -05:00
Christoph Oelckers
f0c9b1765e
gave translations a dedicated scripted type.
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This is needed for implementing reliable serialization of custom translations. As long as they are merely ints they cannot be restored on loading a savegame because the serialization code does not know that these variables are special.
2023-11-09 23:04:10 +01:00
Professor Hastig
4d88e82e32
added Wads.GetLumpLength.
2023-10-26 09:41:27 -04:00
inkoalawetrust
f3d44f8131
Exposed P_GetMidTexturePosition() to ZScript.
2023-10-25 16:23:29 +02:00
Ricardo Luís Vaz Silva
d699ba248e
warn when fewer returns than expected are given for a function
2023-10-15 18:51:05 +02:00
Ricardo Luís Vaz Silva
0ce4b3e7fb
update/cleanup function pointers
2023-10-11 19:12:48 +02:00
Ricardo Luís Vaz Silva
e3704605d8
Implement Static Function Pointers
2023-10-11 19:12:48 +02:00
Christoph Oelckers
0044da1ca2
added missing VMFunction struct definition
2023-10-09 19:20:44 +02:00
Rachael Alexanderson
29368f0f4e
- make zs Actor.GetReplacement and Actor.GetReplacee clearscope
2023-10-05 12:29:20 -04:00
Professor Hastig
40ec46e6ea
added missing hit obituaries to Hexen's Chaos Serpents.
2023-09-26 06:21:02 -04:00
inkoalawetrust
69e67037f8
Changed the variable type of Crossed3DWater.
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Seems like there was some kind of oversight. Crossed3DWater is an F3DFloor pointer, not sector_t.
2023-09-20 18:47:49 +02:00
nashmuhandes
0b3e9b1025
Add ZScript constants used by FallAndSink
2023-09-19 17:36:54 +02:00
Rachael Alexanderson
ce893d2cd4
- remove some double semicolons
2023-09-19 07:29:36 -04:00
Christoph Oelckers
17e689ecdf
fix for Genesis of Descent E1M2
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Genesis of Descent E1M2 is impossible to complete on ITYTD/HNTR. I had to decompile the ACS script to figure out what was going on, basically at one point you get locked into a room and have to kill exactly 3 enemies with TID 215 for the door to unlock. One of these is a Baron tagged for only Medium and Hard, in his place is an Imp #1184 that has all the right script setups but is not set to appear on any difficulty. The fix is to simply have this imp appear on Easy.
Thanks to brick' for the fix.
2023-09-17 08:18:36 +02:00
Christoph Oelckers
81e42142af
- added compatibility handler for Phocas Island 2 MAP01.
2023-09-16 09:25:21 +02:00
jekyllgrim
d354d7332f
Allow viewbob speed adjustment through properties
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This adds ViewBobSpeed to PlayerPawn that is passed in CalcHeight() instead of the value of 20 and can be adjusted with the Player.ViewBobSpeed variable. This will let modders dynamically adjust how to only how far the camera bobs up and down, but also how *quickly* it does that, which allows to easily convey a feeling of a heavy, slow-moving character whose view might bob a lot but would do it slowly.
2023-09-15 22:40:14 +02:00
Gutawer
23b489960e
- put DTA_Localize at the end of the enum for backwards compat with integer usage
2023-09-14 23:24:42 +02:00
Gutawer
44d134298a
- add support for not localizing some text functions, and modify menu text fields to use this
2023-09-14 23:24:42 +02:00
Christoph Oelckers
79ef78e2b5
- fix ammo consumption of powered up Phoenix Rod.
2023-09-14 22:32:20 +02:00
Ricardo Luís Vaz Silva
0e70e95fa4
Add Inventory::ModifyBob and Inventory::ModifyBob3D
2023-09-14 16:28:38 +02:00
Ricardo Luís Vaz Silva
9f24d8babc
Move StartGameDirect from PlayerMenu to Menu
2023-09-14 16:28:08 +02:00
Ricardo Luís Vaz Silva
736d38e8c3
add StartGameDirect function
2023-09-14 16:28:08 +02:00
Christoph Oelckers
0980b53881
- fixed: MBF21's BOSS flag implies NORADIUSDMG.
2023-09-13 20:48:57 +02:00
Christoph Oelckers
f72da434a8
- fixed: For Dehacked, A_CPosAttack needs to use a hard coded attack sound.
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This discrepancy is ancient, so the approach used for the shotgunner does not work here and some hacks are needed to remap the function only for Dehacked.
2023-09-13 17:50:47 +02:00
Ricardo Luís Vaz Silva
d0a955fef0
Allow disabling colors for NameAllKeys
2023-09-01 18:25:22 +02:00
Major Cooke
44623daafe
Fixed wrong pointer being used in PlayerFinishLevel, causing wrong inventory items to be destroyed.
2023-08-28 19:33:46 +02:00
RaveYard
ea4ffa10e5
A_Chase CHF_DONTLOOKALLAROUND
2023-08-07 11:31:08 -04:00
Ricardo Luís Vaz Silva
bcbb85b1dd
Add Weapon::ModifyBobLayer , Weapon::ModifyBobLayer3D and Weapon::ModifyBobPivotLayer3D
2023-08-02 01:05:24 -04:00
Boondorl
5a74e79b92
Added bounce virtual
2023-08-02 00:42:06 -04:00