Commit graph

8 commits

Author SHA1 Message Date
Magnus Norddahl
240d68d7ae Merge SurfaceVertex with FFlatVertex and draw the lightmaps 2023-12-26 04:30:54 +01:00
Christoph Oelckers
def6bffdfc - use std::vector for the MemoryArrayReader 2023-08-22 21:49:55 +02:00
Shiny Metagross
08f520f1c6 IQM Support Implemented
More info to come
2022-10-19 22:48:57 +02:00
nashmuhandes
396bac5e4f - Initialize some variables in FModelVertex::Set
- Fix wrong normal vector in the FModelVertexBuffer constructor

This fixes models having strange flickering when the model animation frame changes
2022-02-14 12:16:45 -05:00
nashmuhandes
1b95f2515b Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2 2021-11-10 19:57:49 +08:00
Christoph Oelckers
77d74a11d1 - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
Magnus Norddahl
6a804cd4c7 Fix lightmaps got applied to model meshes 2021-10-14 06:11:54 +02:00
Christoph Oelckers
5611fe0f41 - cleaned up the dependencies in the model rendering code and separated it into game-independent and game-dependent parts. 2020-04-26 13:19:57 +02:00