Ricardo Luís Vaz Silva
|
77f19ba6f5
|
initial work for ubershaders
|
2025-02-18 09:45:25 +01:00 |
|
Magnus Norddahl
|
81062ecebe
|
Sample from the correct location
|
2025-02-17 17:06:09 +01:00 |
|
Magnus Norddahl
|
18ea5c9da7
|
Actually load the BRDF LUT texture
|
2025-02-17 16:45:20 +01:00 |
|
Magnus Norddahl
|
6ebc48f96c
|
Fix PBR cubemaps being upside down
|
2025-02-17 15:53:23 +01:00 |
|
Chronos Ouroboros
|
7d180069e3
|
Fix FxExpression::EmitCompare not properly handling constant registers.
|
2025-02-17 07:53:27 -03:00 |
|
Ricardo Luís Vaz Silva
|
43ba3ad0a6
|
clean up comments
|
2025-02-17 02:34:45 +01:00 |
|
Ricardo Luís Vaz Silva
|
961e74e0fa
|
add camera-facing midtexture shadows to dynamic lights, off by default due to fps hit
|
2025-02-17 02:34:45 +01:00 |
|
Ricardo Luís Vaz Silva
|
7c2b228c46
|
add uCameraNormal
|
2025-02-17 02:34:45 +01:00 |
|
RaveYard
|
08f41596be
|
Fix upload of prefilterred maps
|
2025-02-17 02:33:16 +01:00 |
|
dpjudas
|
c13de68d4a
|
Another attempt at swapping the order
|
2025-02-17 01:36:11 +01:00 |
|
dpjudas
|
85c8f931d4
|
Swap mipmap and side order when downloading
|
2025-02-17 01:07:16 +01:00 |
|
Magnus Norddahl
|
59f1d71361
|
Tone down how much light is contributed from the environment
|
2025-02-16 23:53:41 +01:00 |
|
Magnus Norddahl
|
48e769b635
|
Fix the cube map directions, hopefully
|
2025-02-16 23:20:33 +01:00 |
|
Magnus Norddahl
|
3f01630b8a
|
Render environment probe at player position
|
2025-02-16 19:03:45 +01:00 |
|
Magnus Norddahl
|
c4c249cd7c
|
Fix timer crash
|
2025-02-16 19:03:15 +01:00 |
|
Magnus Norddahl
|
513f90db3e
|
Add VkLightprober to VulkanRenderDevice and fix the glsl compile errors
|
2025-02-16 13:37:40 +01:00 |
|
Rachael Alexanderson
|
e01297803a
|
- language update
|
2025-02-16 00:29:50 -05:00 |
|
dpjudas
|
6bd629d640
|
Add function for rendering into environment map
|
2025-02-16 03:57:06 +01:00 |
|
Boondorl
|
fdd2a90545
|
Fixed ammo and backpack with local items on
Now avoids duplicate calling CreateCopy
|
2025-02-14 13:43:58 -05:00 |
|
Boondorl
|
a7d4d409a0
|
Added PlayerRespawning event
Allows denying player respawns for better control on special game modes e.g. Last Man Standing.
|
2025-02-14 03:49:56 -05:00 |
|
Magnus Norddahl
|
bbaaa9a49d
|
Add the nonuniformEXT qualifier for AMD hardware
|
2025-02-13 00:52:49 +01:00 |
|
Boondorl
|
567a180d2b
|
Added is3DFloor parameter to SpecialBounceHit
Allows for better plane bounce handling e.g. flipping the normal.
|
2025-02-11 20:49:39 -03:00 |
|
Rachael Alexanderson
|
047e1e8b74
|
- remove priority changing code entirely - replace with vid_lowerinbackground which activates FPS capping in background
|
2025-02-08 21:42:39 -05:00 |
|
nashmuhandes
|
e12ef80745
|
Add VKDoom's lm_ao and lm_bounce to the UDMF specs
|
2025-02-08 20:44:02 -03:00 |
|
Ricardo Luís Vaz Silva
|
7eaab2691b
|
fix out-of-bounds array access (again)
|
2025-02-08 17:55:51 -03:00 |
|
Ricardo Luís Vaz Silva
|
bfd9b6f720
|
add static function to convert ints to names
|
2025-02-08 16:49:00 -03:00 |
|
Ricardo Luís Vaz Silva
|
f2ecdc5d96
|
fix id24 weapons transparency
|
2025-02-08 15:05:16 -03:00 |
|
Ricardo Luís Vaz Silva
|
fa2f03f60b
|
replace incomplete flags from DECOHACK with projectile combo
|
2025-02-08 15:05:16 -03:00 |
|
Ricardo Luís Vaz Silva
|
5bc5df8429
|
fix ammo give/autoaim for incinerator/calamity blade
|
2025-02-08 14:55:29 -03:00 |
|
Ricardo Luís Vaz Silva
|
4f6b3119e6
|
fix out-of-bounds array access
|
2025-02-09 01:48:43 +08:00 |
|
Ricardo Luís Vaz Silva
|
3f4c66681e
|
more misc animation fixes
|
2025-02-09 01:48:31 +08:00 |
|
Ricardo Luís Vaz Silva
|
fcc2fc65de
|
change id type fixes version from 4.15 to 4.14.1
|
2025-02-08 10:56:55 -05:00 |
|
Ricardo Luís Vaz Silva
|
33bae944f7
|
allow optionally skipping initial wipe in in-game intermissions
|
2025-02-07 20:17:54 -03:00 |
|
Ricardo Luís Vaz Silva
|
206c2291d9
|
allow cutscenes in intermissions
|
2025-02-07 20:17:54 -03:00 |
|
Ricardo Luís Vaz Silva
|
9d1f7f1bff
|
support color fields as actor uniforms
|
2025-02-08 01:57:08 +08:00 |
|
nashmuhandes
|
74a04474e1
|
Smoothly interpolate the player pitch-centering action
|
2025-02-07 04:57:56 -05:00 |
|
Ricardo Luís Vaz Silva
|
a872097da1
|
fix out-of-bounds array access
|
2025-02-04 18:08:30 -03:00 |
|
Ricardo Luís Vaz Silva
|
eb7c99b34a
|
more misc animation fixes
|
2025-02-04 18:08:30 -03:00 |
|
nashmuhandes
|
3272a2f6db
|
Tweak menu layout
|
2025-02-03 17:41:55 +08:00 |
|
nashmuhandes
|
c41ae8d7ab
|
Actually add the new menu options, heh
|
2025-02-03 17:41:23 +08:00 |
|
nashmuhandes
|
899d40faba
|
Add missing menu entries for new features
|
2025-02-03 17:39:39 +08:00 |
|
nashmuhandes
|
166f0cdc5b
|
Add gl_fakemodellightintensity to allow adjusting the fake sunlight's intensity on models
|
2025-02-03 16:30:22 +08:00 |
|
Magnus Norddahl
|
7a59234bb4
|
Add lm_dynlights CVAR for running dynamic lights entirely in lightmaps
|
2025-02-01 21:21:33 +01:00 |
|
Ricardo Luís Vaz Silva
|
ec42c77289
|
fix A_DoChase using the wrong type in non-jit
|
2025-02-01 10:45:26 -03:00 |
|
Rachael Alexanderson
|
ec8e0e667c
|
- apparently, this was broken before which is why this neeeded this commit in the first place, but now it's been fixed in the official distribution, which makes this commit unnecessary. Or so I am told.
Revert "make the broken ID24 levelnums work somehow so that Legacy of Rust's intermissions play."
This reverts commit 59b567689a.
|
2025-02-01 07:38:47 -05:00 |
|
Magnus Norddahl
|
b8078fdb32
|
Replace wildcards with something that is faster overall and for debug builds in particular
|
2025-02-01 12:11:42 +01:00 |
|
Rachael Alexanderson
|
f21b68c8f6
|
- revamp priority changing on windows, add cvar i_allowprioritychange to disallow priority changing entirely, allowing batch scripts to dictate GZDoom's process priority
|
2025-01-31 06:07:14 -05:00 |
|
Boondorl
|
59ac494c19
|
Make CopyBloodColor readonly
Allows getting blood colors from default Actors.
|
2025-01-31 05:49:34 -05:00 |
|
Ricardo Luís Vaz Silva
|
987a07bcdf
|
add fuel/calamity blade/incinerator from id24
|
2025-01-30 13:34:25 -03:00 |
|
Ricardo Luís Vaz Silva
|
e543e26bdc
|
expand deprecation allowance for gzdoom.pk3
|
2025-01-30 13:34:25 -03:00 |
|