RaveYard
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c525ec1b68
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Add access to vertex indices in frag_raytrace.glsl
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2023-09-21 00:15:23 +02:00 |
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RaveYard
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08b03f2d73
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Add SurfaceVertex to store texture UVs
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2023-09-21 00:15:23 +02:00 |
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Magnus Norddahl
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bb7a33d7b1
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Add bindless texture support
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2023-09-19 23:58:17 +02:00 |
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RaveYard
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78e4f67e83
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Reimplement ZDRay SectorGroup
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2023-09-19 16:23:02 +02:00 |
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Magnus Norddahl
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90f046a579
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Fix crash when trying to render outside the texture
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2023-09-19 01:30:15 +02:00 |
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Magnus Norddahl
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110819ea05
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Fix not setting the reset counter
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2023-09-19 01:19:31 +02:00 |
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Magnus Norddahl
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285fbfe299
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Only find the tile surfaces once
Only upload the lights once per surface participating in the baking
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2023-09-19 01:17:03 +02:00 |
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Magnus Norddahl
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e5a4e6c85a
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Remove LightmapOrigin, LightmapStepX and LightmapStepY as we no longer use them
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2023-09-19 00:47:47 +02:00 |
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Magnus Norddahl
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dca58bffa8
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Don't change the viewport for every tile we trace
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2023-09-19 00:25:32 +02:00 |
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Magnus Norddahl
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2e754c8106
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Use the vertex and index buffers from the accelstruct
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2023-09-18 17:39:06 +02:00 |
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Magnus Norddahl
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6e660ef023
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Move vertex transform to the GPU
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2023-09-18 02:42:12 +02:00 |
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Magnus Norddahl
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8889aecaf6
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Fix crash bug where an index buffer was bound as a vertex buffer
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2023-09-17 00:08:51 +02:00 |
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Rachael Alexanderson
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861450ee3f
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- compile fixes for mac os
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2023-09-16 23:38:36 +02:00 |
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RaveYard
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c282c47812
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Fix sky dome getting randomly influenced by the lightmaps
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2023-09-16 15:55:59 +02:00 |
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RaveYard
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4e7e1d772b
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Reintroduce lm_max_updates
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2023-09-16 15:13:16 +02:00 |
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Magnus Norddahl
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2178de0c6c
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- Fix VkRaytrace::Raytrace not working properly if called multiple times per frame.
- Only call VkRaytrace::Raytrace once per scene
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2023-09-16 05:12:31 +02:00 |
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RaveYard
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e3e08c29b0
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Fix lastSurfaceCount growing forever
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2023-09-16 02:57:23 +02:00 |
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Magnus Norddahl
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d9b066ad37
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Move the visible surface list to HWDrawInfo
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2023-09-15 20:45:03 +02:00 |
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Magnus Norddahl
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651b2ef9e3
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Change lightmapper to only use one image
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2023-09-15 18:07:37 +02:00 |
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RaveYard
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5a55033ef7
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Use UVs from the lightmap
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2023-09-15 10:43:56 +02:00 |
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RaveYard
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6606860550
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Refactor CCMDs in doom_levelmesh.cpp
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2023-09-14 19:14:35 +02:00 |
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RaveYard
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bbcc0c1e88
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Add stat lightmap and surfaceinfo ccmd
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2023-09-14 19:14:35 +02:00 |
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RaveYard
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06d137e4da
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Skip portal and sky surfaces
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2023-09-14 15:14:59 +02:00 |
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RaveYard
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7cd33cc060
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Optimize which surfaces are passed to lightmapper
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2023-09-14 15:14:59 +02:00 |
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Rachael Alexanderson
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1d2427c146
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- fixes for GCC on Linux
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2023-09-14 11:36:10 +02:00 |
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RaveYard
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c05376c273
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Fix variety of bugs and assume that any surface not contained in LIGHTMAP lump does not need updating
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2023-09-13 21:58:11 +02:00 |
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RaveYard
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c6b92e1c1b
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Initial implementation for lightmap lump loading
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2023-09-13 21:58:11 +02:00 |
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RaveYard
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a340b69c79
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Fix lightmapper still using hacks to detect levelmesh changes
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2023-09-11 19:51:23 +02:00 |
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Magnus Norddahl
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542dfd3666
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Delay creating the accel struct until frame start
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2023-09-11 14:55:31 +02:00 |
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RaveYard
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adfc7082f5
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Remove hacks associated with SetLevelMesh
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2023-09-11 14:44:17 +02:00 |
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Magnus Norddahl
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b0d182c099
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Fix some validation errors
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2023-09-11 13:49:39 +02:00 |
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Magnus Norddahl
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79302a7a58
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Fix warnings
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2023-09-11 01:31:51 +02:00 |
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RaveYard
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abae945fc8
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Remove unused code from vk_lightmap.cpp
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2023-09-10 23:42:00 +02:00 |
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RaveYard
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5912a2c30b
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Remove awful hardcoded byte offset hack
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2023-09-10 23:42:00 +02:00 |
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RaveYard
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c9fccc53ec
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Fix lightmapper running background tasks forever
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2023-09-10 23:42:00 +02:00 |
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RaveYard
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9ef93da6de
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Somehow fix lightmaps being corrupted in debug build
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2023-09-10 23:42:00 +02:00 |
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RaveYard
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6f44e2b5d4
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Change surfaceIndices to surfaces
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2023-09-10 23:42:00 +02:00 |
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RaveYard
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139ce34535
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WIP refactoring of surface gathering
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2023-09-10 23:42:00 +02:00 |
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RaveYard
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0f6ea51769
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Minor refactor and fix 3d floors not being detected for lightmap updates
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2023-09-10 23:42:00 +02:00 |
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RaveYard
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19e9ac1db3
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Add cvar lm_scale for multiplying resolution of the lightmap
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2023-09-10 23:42:00 +02:00 |
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RaveYard
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fd4b3a8e73
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Update lightmapper and add limiter to updates
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2023-09-10 23:42:00 +02:00 |
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RaveYard
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6ccb92ef60
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Fix surface index passed to glsl
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2023-09-10 23:42:00 +02:00 |
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RaveYard
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2101f37ddd
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Extend lightmapping stat
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2023-09-10 23:42:00 +02:00 |
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RaveYard
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b163901862
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WIP partial lightmapping
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2023-09-10 23:42:00 +02:00 |
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RaveYard
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f95ffbe299
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WIP surface list for raytracing
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2023-09-10 23:42:00 +02:00 |
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RaveYard
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759320b189
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CPU tracelight portal fix
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2023-09-06 19:04:26 +02:00 |
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RaveYard
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c05ef67679
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Add ZDRay light intensity support
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2023-09-06 19:04:26 +02:00 |
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Magnus Norddahl
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38f15881bf
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Fix clearing frame buffer when flushing
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2023-09-05 23:00:30 +02:00 |
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Magnus Norddahl
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8885301049
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Clear raytrace framebuffer when drawing into it
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2023-09-05 18:31:28 +02:00 |
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RaveYard
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036debfac6
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Sector portals sunlight only
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2023-09-05 17:43:38 +02:00 |
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