Christopher Bruns
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779e6acb7b
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Create "final" two non-VR 3D modes: Column-interleaved and checkerboard.
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2016-10-09 13:05:50 -04:00 |
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alexey.lysiuk
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5d99e7dafe
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Fixed compilation on platforms other than Windows
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2016-10-03 22:13:33 +03:00 |
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Christopher Bruns
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63b28a1d80
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Retain stereoscopic parity after dragging window in row interleaved 3D mode.
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2016-10-02 16:11:06 -04:00 |
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Christopher Bruns
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0240cdef18
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Modulate row interleaved stereo 3d offset with window height parity, because gl_FragCoord.y approaches zero at the bottom, not the top of the window.
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2016-10-02 16:10:58 -04:00 |
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Christopher Bruns
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576619504e
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Remove unused WindowHeight uniform.
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2016-10-02 16:10:50 -04:00 |
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Christopher Bruns
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fcbf9342d6
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Compute row location using gl_FragCoord.
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2016-10-02 16:10:39 -04:00 |
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Christopher Bruns
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460b653709
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Row interlaced 3d might be working, at least in fullscreen 1920x1080 mode.
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2016-10-02 16:10:21 -04:00 |
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Christopher Bruns
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79046580d5
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Partial implementation of row interlaced mode.
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2016-10-02 16:09:22 -04:00 |
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Christopher Bruns
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960d4d6755
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Create TopBottom3D mode and begin sketching RowInterleaved3D mode.
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2016-10-02 16:09:02 -04:00 |
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