Magnus Norddahl
|
41a345d399
|
Update shader builder code and add initial work on a shader caching class
|
2025-02-25 00:15:22 +01:00 |
|
RaveYard
|
666f38ee71
|
Move constants from VkLightProber to DFrameBuffer
|
2025-02-22 10:15:15 +01:00 |
|
RaveYard
|
7dc050edb0
|
Refactor to reduce reallocations and copying
|
2025-02-22 10:15:15 +01:00 |
|
Magnus Norddahl
|
6ebc48f96c
|
Fix PBR cubemaps being upside down
|
2025-02-17 15:53:23 +01:00 |
|
RaveYard
|
08f41596be
|
Fix upload of prefilterred maps
|
2025-02-17 02:33:16 +01:00 |
|
dpjudas
|
c13de68d4a
|
Another attempt at swapping the order
|
2025-02-17 01:36:11 +01:00 |
|
dpjudas
|
85c8f931d4
|
Swap mipmap and side order when downloading
|
2025-02-17 01:07:16 +01:00 |
|
Magnus Norddahl
|
48e769b635
|
Fix the cube map directions, hopefully
|
2025-02-16 23:20:33 +01:00 |
|
Magnus Norddahl
|
3f01630b8a
|
Render environment probe at player position
|
2025-02-16 19:03:45 +01:00 |
|
Magnus Norddahl
|
513f90db3e
|
Add VkLightprober to VulkanRenderDevice and fix the glsl compile errors
|
2025-02-16 13:37:40 +01:00 |
|
dpjudas
|
6bd629d640
|
Add function for rendering into environment map
|
2025-02-16 03:57:06 +01:00 |
|
Magnus Norddahl
|
7df842bbed
|
Add the shaders needed to create convoluted PBR maps
|
2024-10-04 02:46:07 +02:00 |
|