Commit graph

10 commits

Author SHA1 Message Date
Boondorl
d0e056565b Exported episode and skill infos 2025-03-13 14:08:25 -03:00
Ricardo Luís Vaz Silva
afcd38907c add SpawnMultiCoopOnly mapinfo flag to spawn **only** coop spawns in single-player 2024-09-08 17:10:33 -03:00
Christoph Oelckers
ebd4ebf298 StringTable cleanup and improvements
cleaned up function interface to avoid referencing the file system in the worker functions.
replaced StringTable's operators with functions.. The main reason is that these are far easier to look up when browsing the source.
This also fixes a premature translation in SBARINFO that was done in the parsing stage, not the printing stage.
2024-04-21 10:34:44 +02:00
Christoph Oelckers
c94c63110e added a third batch of GetChars call to FStrings. 2023-10-07 23:03:40 +02:00
drfrag
4ff72e937f - Fixed: Monster reaction time was always zero with fast monsters and not just on nightmare. 2021-01-13 06:30:13 -05:00
Rachael Alexanderson
b3e020c087 - fixed: accidentally unconditional multiplayer spawns 2020-10-25 17:10:57 -04:00
Christoph Oelckers
3bd365f934 - Added the usable parts of Rachael's 'Spawnmulti' spawn flag PR.
This needed a small fix in SpawnMapThing to apply the correct flags for Hexen format maps.
2020-10-25 15:57:43 +01:00
alexey.lysiuk
a5e10fd863 - remove '... is already the default skill' error 2019-08-17 11:49:16 +03:00
Christoph Oelckers
0fa4e03db6 - process escape sequences for episode and skill names
For these, colorization is a desirable feature.
2019-03-05 00:22:26 +01:00
Christoph Oelckers
a1cc548af4 - moved some more code into the gamedata folder.
Two files were split:

g_level.h contained both the game data definitions and some prototypes belonging to the game logic. These were split up.
decallib.cpp contained both the data and the animation thinkers. The thinkers are now in their own file.
2019-02-01 19:20:58 +01:00
Renamed from src/g_skill.cpp (Browse further)