Christoph Oelckers
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c892fb1ddb
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- backend sync with Raze
Mostly code reformatting plus license and copyright adjustments
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2020-05-26 22:59:50 +02:00 |
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Christoph Oelckers
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192ea40634
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- fixed order of multipatch texture initialization.
This didn't play well with hires replacements - the texture size needs to be set as early as possible.
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2020-05-04 21:24:36 +02:00 |
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Christoph Oelckers
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3eecb6b3b6
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- fixed creation of multipatch textures using other multipatch textures as their source.
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2020-04-30 00:12:28 +02:00 |
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Christoph Oelckers
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763e9e0f35
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- fixed texture scaling setup in a few places.
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2020-04-26 13:48:51 +02:00 |
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Christoph Oelckers
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b7ea483323
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- fixed checkForHacks placement.
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2020-04-19 19:52:03 +02:00 |
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Christoph Oelckers
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ef8e7a4944
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- reworked the multipatch texture builder to reuse the FImageTexture objects.
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2020-04-19 10:57:55 +02:00 |
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Christoph Oelckers
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0a1bd458db
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- moved most material flags out of FTexture.
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2020-04-19 10:57:54 +02:00 |
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Christoph Oelckers
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718949f74d
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- moved the texture name to FGameTexture.
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2020-04-19 10:57:53 +02:00 |
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Christoph Oelckers
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61380fc505
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- moved the offsets to FGameTexture.
# Conflicts:
# src/common/textures/textures.h
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2020-04-19 10:57:53 +02:00 |
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Christoph Oelckers
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70ec20c137
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- optimization of texture scaling checks.
The texture dimension checks can be performed up front when the texture is inserted into the texture manager.
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2020-04-19 10:57:51 +02:00 |
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Christoph Oelckers
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7bdef7fe9a
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- cleaned the texture manager's method interface from FTexture references.
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2020-04-19 10:57:49 +02:00 |
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Christoph Oelckers
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83817080bb
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- more texture cleanup.
It is now in a state where FTexture really needs to be separated from FGameTexture.
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2020-04-19 10:57:48 +02:00 |
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Christoph Oelckers
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9099bc8420
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- reworking some lower level texture code.
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2020-04-19 10:57:46 +02:00 |
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Christoph Oelckers
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2dcf63c57d
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- backport some fixes from Raze - mostly redundant includes.
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2020-04-11 20:20:39 +02:00 |
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Christoph Oelckers
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580e463498
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- moved texture code to 'common'.
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2020-04-11 20:20:38 +02:00 |
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