Christoph Oelckers
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ccdf5fb23c
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- moved the wipe loop out of d_main.cpp into f_wipe.cpp
As preparation fior fully moving it into the backend
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2022-04-26 20:50:36 +02:00 |
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Christoph Oelckers
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1c517d19fa
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- Backend update from Raze.
This is mainly code cleanup from setting the compiler to a stricter warning level.
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2022-01-02 11:39:17 +01:00 |
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Christoph Oelckers
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b5294e9e90
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- backend update from Raze.
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2021-08-31 07:59:37 +02:00 |
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Christoph Oelckers
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c1a8776a15
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- updated common code from screenjob branch.
That is, all parts not related to cutscenes.
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2021-08-03 12:30:44 +02:00 |
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Christoph Oelckers
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c9ed4293f7
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- backend update from Raze.
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2021-02-12 14:40:34 +01:00 |
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Christoph Oelckers
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b66349d4cf
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- avoid killing timer precision when there's no time scale active.
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2020-09-27 08:30:01 +02:00 |
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Christoph Oelckers
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9ef6b15bfa
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- moved more stuff and split FRandom in two so that the high level baggage does not need to be pulled in to use the RNG.
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2020-04-11 14:00:14 +02:00 |
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