Magnus Norddahl
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241a2aa621
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Split CreateSideSurfaces into multiple functions
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2023-10-01 22:09:18 +02:00 |
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Magnus Norddahl
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be2ed695c8
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More SetSideTextureUVs adjustments
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2023-10-01 15:17:05 +02:00 |
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Magnus Norddahl
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70e0e85764
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Remove CreateSurfaceTextureUVs
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2023-10-01 14:56:01 +02:00 |
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Magnus Norddahl
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c6d03f8660
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Fix U texture calculation
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2023-10-01 13:37:44 +02:00 |
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Magnus Norddahl
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864925df25
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More clean up
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2023-10-01 12:52:23 +02:00 |
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Magnus Norddahl
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4306d2d3d8
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Fix using wrong light list for 3d floors
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2023-10-01 00:27:22 +02:00 |
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Magnus Norddahl
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0c0ca70b28
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Remove dead code
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2023-09-30 23:17:22 +02:00 |
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Magnus Norddahl
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925e0b114d
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Remove unused MeshUVIndex array
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2023-09-30 22:58:37 +02:00 |
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Magnus Norddahl
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61635772fe
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Remove XFloorToSurface and XFloorToSurfaceSides as they aren't needed
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2023-09-30 22:56:10 +02:00 |
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Magnus Norddahl
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e2e0a78a2b
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More code cleanup
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2023-09-30 22:24:24 +02:00 |
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Magnus Norddahl
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7bc52386f9
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Make doom specific surface fields private to doom
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2023-09-30 21:33:07 +02:00 |
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Magnus Norddahl
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2b7394cbb1
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Update the dynamic submesh with poly lines
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2023-09-26 00:06:10 +02:00 |
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Magnus Norddahl
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65929d021f
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Add support for multiple meshes (DoomLevelSubmesh)
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2023-09-25 23:28:49 +02:00 |
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Magnus Norddahl
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fae22f1bb7
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Remove smoothing groups from vk_lightmap and fix some warnings
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2023-09-25 20:35:34 +02:00 |
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Magnus Norddahl
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1dd2605200
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Retrieve the light list on the fly rather than try to sync it
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2023-09-22 16:35:50 +02:00 |
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RaveYard
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f9b7332aed
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Fix mid textures not pushed into visible surface list
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2023-09-22 15:43:11 +02:00 |
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RaveYard
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9f5e8b5e4d
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Minor cleanup and lightmapper fixes
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2023-09-22 15:42:05 +02:00 |
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Magnus Norddahl
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5b2dad99a7
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Disable moving lights for now as that's what caused the FPS drop for lm_always_update
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2023-09-22 11:32:20 +02:00 |
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RaveYard
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eb134d3fbf
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Add color blending for lights
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2023-09-21 00:15:23 +02:00 |
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RaveYard
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5cf202f24e
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Fix surface midtexture yscale
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2023-09-21 00:15:23 +02:00 |
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RaveYard
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3827d51784
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WIP wall UVs for levelmesh
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2023-09-21 00:15:23 +02:00 |
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RaveYard
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7989b389c7
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Fix flat UVs
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2023-09-21 00:15:23 +02:00 |
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RaveYard
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fff23e0724
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Extract flat rotation from SetPlaneTextureRotation
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2023-09-21 00:15:23 +02:00 |
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RaveYard
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c525ec1b68
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Add access to vertex indices in frag_raytrace.glsl
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2023-09-21 00:15:23 +02:00 |
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RaveYard
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08b03f2d73
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Add SurfaceVertex to store texture UVs
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2023-09-21 00:15:23 +02:00 |
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RaveYard
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78e4f67e83
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Reimplement ZDRay SectorGroup
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2023-09-19 16:23:02 +02:00 |
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RaveYard
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42e02ec87a
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Add WIP mid texture support
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2023-09-19 09:34:49 +02:00 |
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Magnus Norddahl
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e5a4e6c85a
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Remove LightmapOrigin, LightmapStepX and LightmapStepY as we no longer use them
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2023-09-19 00:47:47 +02:00 |
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Magnus Norddahl
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44f1090b45
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Replace macros with functions
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2023-09-18 23:12:56 +02:00 |
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Magnus Norddahl
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2e754c8106
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Use the vertex and index buffers from the accelstruct
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2023-09-18 17:39:06 +02:00 |
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RaveYard
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dc936ed32b
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Use LIGHTMAP lump surface dimensions before packing the lightmap atlas
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2023-09-18 16:36:09 +02:00 |
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RaveYard
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3dfa79c71f
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Fix nullptr crash in HWWall::BuildFFBlock
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2023-09-18 13:59:06 +02:00 |
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Christoph Oelckers
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5f11fd051b
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- fixed the overlapping sector handler in hw_fakeflat.cpp.
this picked the wrong plane as the proper texture cutoff.
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2023-09-16 22:17:09 +02:00 |
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RaveYard
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4e7e1d772b
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Reintroduce lm_max_updates
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2023-09-16 15:13:16 +02:00 |
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Magnus Norddahl
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733624f111
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Update the light list (we really need to do this in a less retarded way) when lm_always_update is active
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2023-09-16 05:38:30 +02:00 |
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Magnus Norddahl
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24bd3d089d
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Add cvar for speed testing always updating the lightmap
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2023-09-16 05:33:00 +02:00 |
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Magnus Norddahl
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2178de0c6c
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- Fix VkRaytrace::Raytrace not working properly if called multiple times per frame.
- Only call VkRaytrace::Raytrace once per scene
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2023-09-16 05:12:31 +02:00 |
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RaveYard
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b588d0ef22
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Fix missing 'needsUpdate' check before pushing surface to the list
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2023-09-16 02:57:23 +02:00 |
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Magnus Norddahl
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d9b066ad37
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Move the visible surface list to HWDrawInfo
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2023-09-15 20:45:03 +02:00 |
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Magnus Norddahl
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651b2ef9e3
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Change lightmapper to only use one image
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2023-09-15 18:07:37 +02:00 |
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RaveYard
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5a55033ef7
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Use UVs from the lightmap
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2023-09-15 10:43:56 +02:00 |
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Christoph Oelckers
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096b9cdc4f
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- fixed. Boom's generalized crushers must stop 8 units above the floor
This required changing the special, so a new one was added to avoid altering Generic_Crusher.
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2023-09-15 00:35:20 +02:00 |
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Christoph Oelckers
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139d1a7eb6
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- use wrapping fixed point conversion for SW rendering coordinates.
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2023-09-14 20:34:28 +02:00 |
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Christoph Oelckers
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6847a9a5c1
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- added a nomirrors compatibility handler and applied it to Conf256's CONF55 map.
This is for disabling broken plane reflection setups.
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2023-09-14 20:21:35 +02:00 |
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RaveYard
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6606860550
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Refactor CCMDs in doom_levelmesh.cpp
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2023-09-14 19:14:35 +02:00 |
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RaveYard
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bbcc0c1e88
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Add stat lightmap and surfaceinfo ccmd
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2023-09-14 19:14:35 +02:00 |
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RaveYard
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59c93e6e4f
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Workaround to make 3d floor side surfaces detectable
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2023-09-14 15:15:57 +02:00 |
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RaveYard
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0e8b7175e5
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Fix 3d floor surfaces accidentaly marked as sky
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2023-09-14 15:14:59 +02:00 |
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RaveYard
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06d137e4da
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Skip portal and sky surfaces
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2023-09-14 15:14:59 +02:00 |
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RaveYard
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7cd33cc060
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Optimize which surfaces are passed to lightmapper
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2023-09-14 15:14:59 +02:00 |
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