Ricardo Luís Vaz Silva
c3ac4c9c38
Handle Extra Args
2024-05-04 03:17:16 -04:00
Xaser Acheron
a6e1114d3c
add mbf21 and mbf21 (strict) compatibility presets
2024-05-02 07:46:34 +02:00
Christoph Oelckers
f7a15bc5f9
added emulation of Final Doom's teleporter z glitch and activate it for Saturnia MAP10
2024-04-27 10:46:29 +02:00
Christoph Oelckers
a938e9c66c
moved the NetworkEntityManager into the backend code.
2024-04-21 18:30:19 +02:00
Christoph Oelckers
f2d7bbea99
Instead of going through a global callback function set the string table's default gender at the start of each frame
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This will perform the CVAR lookup only once per frame, not once per string.
2024-04-21 10:35:56 +02:00
Christoph Oelckers
ebd4ebf298
StringTable cleanup and improvements
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cleaned up function interface to avoid referencing the file system in the worker functions.
replaced StringTable's operators with functions.. The main reason is that these are far easier to look up when browsing the source.
This also fixes a premature translation in SBARINFO that was done in the parsing stage, not the printing stage.
2024-04-21 10:34:44 +02:00
Boondorl
f4a42dae1d
Added pistol start gameplay option
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Automatically resets the player's inventory and health when changing maps.
2024-04-21 03:21:08 -04:00
Boondorl
8d0d130dc9
New API for assigning unique network ids to objects
2024-04-20 19:14:29 -04:00
Rachael Alexanderson
ef10467ff8
- revert changes in backend code which will not sync properly with raze
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This is a combination of 2 commits.
Revert "New API for assigning unique network ids to objects"
This reverts commit e37c19b5b4 .
This is the commit message #2 :
Revert "Fix for Morph virtual"
This reverts commit 0ef042562e .
2024-04-17 14:48:02 -04:00
Boondorl
29a2ca0b13
Added co-op option to remember last used weapon when respawning
2024-03-28 15:48:56 -04:00
Rachael Alexanderson
47be9c1e54
- fix https://github.com/ZDoom/gzdoom/issues/2415 - wait to call V_Init2() until after exec commands are processed
2024-02-26 13:55:54 -05:00
Boondorl
e37c19b5b4
New API for assigning unique network ids to objects
2024-02-26 06:23:12 -05:00
Boondorl
c1539c2286
Added client-side item pick ups
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Includes feature to disable Actor rendering locally (this cannot be checked from the playsim) and options for disabling co-op only things.
2024-02-01 08:43:49 -05:00
Christoph Oelckers
f7a4f00177
adapted string table so that it can be initialized without full game data being available.
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This is for the IWAD picker which runs before many things are known.
2024-01-09 17:22:59 +01:00
Boondorl
a8e350aed8
Renamed Networking Functions
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New names more appropriately match the size of the value they write to/read from the stream.
2024-01-05 23:33:15 +01:00
Christoph Oelckers
a020b8c2f5
do not compile the first shader in the shader manager's constructor
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This was crashing with the move of the V_Init2 call. Instead do it when we first render something so that we can open the window without immediately making the full backend operational.
This was only working on GLES because it performs lazy shader compilation.
2024-01-05 16:55:11 +01:00
Professor Hastig
8cec6094d2
open the main game window earlier in the startup procedure.
2024-01-05 16:42:29 +01:00
Magnus Norddahl
71ff4d3685
Load widget resources from lumps
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Add banner
2024-01-02 16:55:17 +01:00
Magnus Norddahl
3f50136c8d
Create initial error and netstart windows
2024-01-02 16:55:17 +01:00
Christoph Oelckers
96961a5663
moved the hard coded exclusions for the file system to the blockedlist.
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These exclusions are still engine specific, in case we want to use this in a more generic context they have to be disabled.
2023-12-15 16:58:26 +01:00
Christoph Oelckers
df3e82d94c
cleaned up some redundant file reads and fixed file opening in the movie player.
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As a streaming action this cannot borrow the one from the archive.
2023-12-14 17:22:31 +01:00
Christoph Oelckers
fe106d9bfe
merge FileData and ResourceData.
2023-12-14 17:22:29 +01:00
Christoph Oelckers
21acb9d467
simplify lump filter setup and move the Doom special case for 'doom.doom' out of FResourceFile
2023-12-14 17:22:28 +01:00
Christoph Oelckers
0b36beb10d
serialize the remap data of custom translations defined at run time.
2023-11-19 12:44:22 +01:00
nashmuhandes
a04f909d06
Add sv_coopsharekeys - in coop, picking up a key will distribute it to all online players
2023-11-11 20:50:31 -05:00
Christoph Oelckers
fb6e4becaa
added rudimentary support for DSDA's COMPLVL lumo.
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This cannot of course set real complevels, so what it does is set all appropriate compatibility flags from the respective preset.
It does leave out a few flags that are preferably left to the user, like infinitely tall actors or wall running.
2023-11-04 12:36:26 +01:00
Ricardo Luís Vaz Silva
f4fb583c6c
more GetChars fixes in linux/macOS
2023-10-08 07:31:59 +02:00
Professor Hastig
ab8711b57a
removed several bad casts to 'long'.
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The 'long' type should generally be avoided because its size differs on Windows and Linux/Mac so it is almost guaranteed to cause undefined behavior
2023-10-04 16:47:43 +02:00
Christoph Oelckers
48ba63c022
added even more explicit GetChars() calls.
2023-10-03 15:55:08 +02:00
John Stebbins
bd4f4f739a
Fix gameinfo load from same directory as file containing gameinfo lump
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Fixes scenario 2 in https://github.com/ZDoom/gzdoom/issues/2011#issuecomment-1440997829
2023-09-16 10:53:53 +02:00
Christoph Oelckers
2fe0a7c60d
- fixed sound issues with DSDHacked.
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* forward declarations must be allowed.
* this must disable map-local SNDINFOs because the added sounds would get lost otherwise.
2023-09-13 18:44:14 +02:00
Christoph Oelckers
ebb71cebf1
- put the entire filesystem code into a namespace and created some subdirectories.
2023-08-22 22:54:54 +02:00
Christoph Oelckers
4906d287cb
- use std::vector<std::string> to pass the file list to InitMultipleFiles
2023-08-22 22:54:52 +02:00
Christoph Oelckers
5398045f7d
- got rid of FileSystem::GetFileData.
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Using FMemFile is better in all these places.
2023-08-22 22:18:53 +02:00
Christoph Oelckers
219b3fb9f9
- uncoupled directory loader from the rest of the engine.
2023-08-22 21:49:54 +02:00
Christoph Oelckers
5a32f98bde
- first stage of uncoupling the file system from the engine.
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This replaces several FStrings and TArrays with std::string and std::vector.
2023-08-22 21:49:54 +02:00
Christoph Oelckers
1dc47f91c2
- file system error management refactoring.
2023-08-22 21:49:54 +02:00
Christoph Oelckers
7fee89d1f5
- uncouple the file system from the engine's Printf function.
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This is needed to use it in non GZDoom based projects.
2023-08-17 21:36:22 +02:00
Ricardo Luís Vaz Silva
1589afb46e
Add Voodoo Zombie Compatflag
2023-05-14 08:14:47 +02:00
Mitchell Richters
f1f6e3a607
- Move invertmouse CVARs into common code.
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* Removes duplication of CVAR definitions between Raze and GZDoom.
2023-04-04 17:11:28 +02:00
Mitchell Richters
034202e6f6
- Properly fix default mouse x sensitivity.
2023-04-04 17:08:02 +02:00
John Stebbins
c3d99fa699
Allow GAMEINFO LOAD to load directories
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Addresses part of enhancement issue #2011
2023-02-23 18:35:15 +01:00
Ricardo Luís Vaz Silva
c8f3aa3fd1
ZScript Custom CVars -- ONLY WORKS FROM THE CONSOLE
2023-01-29 14:42:20 -05:00
Boondorl
2d94321887
Added OnEngineInitialize() for static event handlers
2023-01-25 17:41:48 -05:00
nashmuhandes
2fa2533982
- enable DM support for sv_noplayerclip
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- fixed voodoo dolls with sv_noplayerclip
- fixed autoaim working incorrectly with sv_noplayerclip
2023-01-08 22:55:10 +08:00
nashmuhandes
3d6cc47dc1
Add sv_noplayerclip to allow players to walk through and shoot each other (only in coop)
2023-01-08 19:10:49 +08:00
0e5c6e37b1
Prevent important messages from being accidentally filtered.
2023-01-04 17:54:09 +01:00
Boondorl
0d4d5587b5
Added FOV Interpolation
2022-12-18 08:23:19 +01:00
Gutawer
8db4c5ea71
- process events every frame as well to ensure that menus can run at any framerate
2022-11-24 00:56:44 +01:00
Christoph Oelckers
dab61709f8
- added a compile option to fully disable the software renderer.
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This is mainly for new games which have been designed for hardware rendering.
Note that this does not remove the software renderer's code - all it does is to disable the vid_rendermode CVAR by turning it into a static constant with the value 4.
2022-11-08 11:24:35 +01:00