Commit graph

250 commits

Author SHA1 Message Date
Christoph Oelckers
b613db4ae5 Revert "Merge pull request #359 from Leonard2/master"
This reverts commit 364ca11b43, reversing
changes made to dae0e217d1.

Conflicts:
	src/r_data/r_interpolate.cpp
2015-09-18 17:41:16 +02:00
Leonard
86e9504d04 Added weapon interpolation. 2015-08-19 15:59:54 +02:00
Christoph Oelckers
8447990889 Merge commit '2719ce86dc' into scripting
Conflicts:
	src/info.h
	src/thingdef/thingdef_codeptr.cpp

(until right before the main work for multiple tags.)
2015-04-28 13:32:50 +02:00
Christoph Oelckers
792cad89b3 Merge commit '3849cb8623' into scripting
Conflicts:
	src/g_hexen/a_clericstaff.cpp
	src/g_hexen/a_hexenspecialdecs.cpp
	src/p_acs.cpp
	src/p_enemy.cpp
	src/p_interaction.cpp
	src/thingdef/thingdef_codeptr.cpp
	src/thingdef/thingdef_expression.cpp

(Scripting branch update part 4)
2015-04-28 11:59:33 +02:00
Christoph Oelckers
d6e3fc0567 Merge commit 'fb9231a38d' into scripting
Conflicts:
	src/info.cpp
	src/thingdef/thingdef_expression.cpp
	wadsrc/static/actors/constants.txt

(Scripting branch update part 2)
2015-04-28 09:57:01 +02:00
Edoardo Prezioso
0c5d55d0a3 - More GAMENAME replacements in strings.
These changes will change only some displayed messages.
2015-04-09 21:16:59 +02:00
Randy Heit
d84c85d40f Remove warnings warned by Clang 2015-03-08 17:21:15 -05:00
Randy Heit
5d65b10aec Better bad save checking
- Move invalid save condition checks from save CCMD into G_SaveGame().
- Add a gamestate != GS_LEVEL check to G_DoSaveGame().
2015-02-24 20:18:41 -06:00
ZzZombo
322742d4b1 - Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck. 2015-02-07 23:35:23 +08:00
Randy Heit
b5e4153c78 Merge branch 'master' into gonesolong
Conflicts:
	src/CMakeLists.txt
	src/b_think.cpp
	src/g_doom/a_doomweaps.cpp
	src/g_hexen/a_clericstaff.cpp
	src/g_hexen/a_fighterplayer.cpp
	src/namedef.h
	src/p_enemy.cpp
	src/p_local.h
	src/p_mobj.cpp
	src/p_teleport.cpp
	src/sc_man_tokens.h
	src/thingdef/thingdef_codeptr.cpp
	src/thingdef/thingdef_function.cpp
	src/thingdef/thingdef_parse.cpp
	wadsrc/static/actors/actor.txt
	wadsrc/static/actors/constants.txt
	wadsrc/static/actors/shared/inventory.txt

- Added register reuse to VMFunctionBuilder for FxPick's code emitter.
- Note to self: Need to reimplement IsPointerEqual and CheckClass, which
  were added to thingdef_function.cpp over the past year, as this file no
  longer exists in this branch.
2014-12-21 21:15:11 -06:00
Randy Heit
2d87eb0ba2 Merge branch 'master' into gonesolong
Conflicts:
	src/CMakeLists.txt
	src/actor.h
	src/g_heretic/a_hereticmisc.cpp
	src/g_heretic/a_hereticweaps.cpp
	src/g_heretic/a_ironlich.cpp
	src/info.h
	src/namedef.h
	src/p_buildmap.cpp
	src/p_enemy.cpp
	src/p_map.cpp
	src/p_mobj.cpp
	src/thingdef/thingdef_codeptr.cpp
	zdoom.vcproj
2014-12-20 19:13:14 -06:00
Edward Richardson
c339bb33cf Added cl_waitforsave
- cl_waitforsave (default true) pauses the game timer when a save
starts, preventing the network buffer from trying to compensate for slow
saves.
2014-12-10 20:55:00 +13:00
Christoph Oelckers
29ecbac963 - fixed: The demo buffer was allocated with conflicting methods, because M_ReadFile used new whereas the rest of the demo code assumed malloc. Added a new M_ReadFileMalloc function to handle this case without rewriting other things. 2014-11-25 17:00:17 +01:00
Christoph Oelckers
ad5c5af6f2 Merge branch 'BotThinker' of https://github.com/ChillyDoom/zdoom 2014-11-25 16:13:10 +01:00
ChillyDoom
ee977f94d7 - Moved bot thinking logic into DBot. 2014-11-14 16:54:56 +00:00
Edward Richardson
16e0f79fd7 Fix alt-tabbed desync with demos
- Fixed: Stop the game timer if the window looses focus
2014-11-11 02:18:52 +13:00
ChillyDoom
a613da43dd - Bot movement is now calculated locally. 2014-11-08 17:38:09 +00:00
Edward Richardson
eceb37aa64 Added recordmap for recording demos from console
recordmap <filename> <map name>
Starts a new game from the specified map recording to the specified
filename
2014-11-01 17:47:29 +13:00
Christoph Oelckers
fc40e9723a - fixed: CHANGELEVEL_RESETINVENTORY may not change the player's health.
APlayerPawn::GiveDefaultInventory altered the player_t's health value which was ok as long as this function was only called from G_PlayerReborn. For all other cases this initialization was wrong and G_PlayerReborn should do this itself.
2014-10-25 11:51:29 +02:00
ChillyDoom
c400dcf736 - Made DBot inherit from DObject. 2014-10-15 17:54:12 +01:00
ChillyDoom
db323643f8 - Renamed FBot to DBot and made it inherit from DThinker.
- Fixed: Bots added by players other than the net arbitrator did not have their skill set.
2014-10-14 19:57:11 +01:00
ChillyDoom
83d84eaae9 - Moved bot related variables from player_t into a new FBot class. 2014-10-13 18:40:25 +01:00
Edward Richardson
3e4446e46b Moved prediction lerp reset to cover all cases. 2014-10-13 16:49:53 +13:00
Edward Richardson
3e6ad8c1a8 Further work on prediction lerping 2014-10-13 00:29:15 +13:00
Edward Richardson
ae71f94ed2 Remove disconnecting players safely
Players who were disconnecting would be removed outside of the playsims
control, causing problems with sector lists.
2014-10-05 18:04:11 +13:00
Christoph Oelckers
a21f01bc5f - added jpalomo's submission to make freelook a 3-state setting, like crouch and jump. This required moving around the flags a bit so demo compatibility had to be bumped. It may also require adjustment for launchers that can set the dmflags. 2014-07-26 10:15:07 +02:00
Edward Richardson
842ef86e73 Don't reset the inventory of dead players 2014-06-09 19:54:40 +12:00
Christoph Oelckers
4acc04ce68 - don't truncate map names stored in demos. 2014-05-18 10:05:35 +02:00
Christoph Oelckers
24886b6734 - removed the last static character arrays from FLevelLocals. 2014-05-13 23:16:13 +02:00
Christoph Oelckers
e126c3ec2f Merge branch 'maint' 2014-01-17 20:45:20 +01:00
Edoardo Prezioso
884928687d - Fixed overflow checking in some viewpitch code 2014-01-17 19:27:12 +01:00
Randy Heit
fe67ae5e54 Merge branch 'maint' 2013-11-19 21:01:15 -06:00
Randy Heit
d4304c3bde Change tspeed += 2 to *= 2
- Fixed: The initial keyboard turn rate used the running initial rate whether
  +speed was down or not.
2013-11-19 19:49:17 -06:00
Randy Heit
da02a44126 Consolidate special path functions into m_specialpaths.cpp
- Also remove CDROM_DIR while I'm at it.
2013-09-14 21:04:00 -05:00
Christoph Oelckers
bba092cc0b Merge branch 'master' into scripting
Conflicts:
	src/d_player.h
	src/g_doom/a_archvile.cpp
	src/thingdef/thingdef.h
	src/thingdef/thingdef_properties.cpp
2013-08-09 13:03:28 +02:00
Edoardo Prezioso
4ce0574b3f - Use a more conformant C++ preprocessor macro identifier for Unix systems.
The 'unix' identifier isn't defined when '-std' is passed to the compiler (tested with gcc and clang), so use '__unix__' which is well enough documented.
2013-07-30 11:46:14 +02:00
Christoph Oelckers
805de60aa4 - fixed: ChangeSpy didn't check if a player's camera's player pointer was valid before using it to get an index into the players table. 2013-07-30 09:16:27 +02:00
Randy Heit
4deeb8d8ae Merge branch 'master' into scripting
Conflicts:
	src/actor.h
	src/g_doom/a_doomweaps.cpp
	src/p_local.h
	src/p_map.cpp
	src/sdl/i_main.cpp
	src/thingdef/thingdef_codeptr.cpp
2013-06-25 19:28:25 -05:00
Christoph Oelckers
4189092db8 - spycancel improvement by Edward-san. 2013-06-24 22:50:24 +02:00
Christoph Oelckers
4286bd68cd - added Edward-san's spycancel submission. 2013-06-23 20:04:06 +02:00
Randy Heit
98ac224e53 - Use gitinfo.h instead of svnrevision.h for versioning.
- Use functions in gitinfo.cpp to retrieve the strings from gitinfo.h so
  that changes to gitinfo.h only require recompiling one file instead of
  several.
2013-06-22 21:49:51 -05:00
Randy Heit
459ad5abff - Updated scripting branch to latest version in trunk.
SVN r4337 (scripting)
2013-06-07 03:31:30 +00:00
Randy Heit
2668988870 - Switched to a genericly extensible representation for userinfo.
- Fixed: The playerinfo CCMD did not range check the player number.

SVN r4253 (trunk)
2013-05-12 18:27:03 +00:00
Randy Heit
98ea4d3d51 - Added C_GetMassCVarString(), which C_WriteCVars() is now a wrapper around. (And the latter
should probably be factored away eventually.)

SVN r4185 (trunk)
2013-03-17 03:04:17 +00:00
Braden Obrzut
88a0d22f23 - Fixed: Playing strife forced the inventory to be used immediately instead of being determined by the presence of an inventory overlay.
SVN r4173 (trunk)
2013-03-03 19:12:21 +00:00
Randy Heit
6e3d784c50 - Fixed: G_CheckSpot() should not use the player start's z position unless LEVEL_USEPLAYERSTARTZ is set.
SVN r4070 (trunk)
2013-02-07 21:09:55 +00:00
Randy Heit
e0a137b725 - Removed the netdemo flag, because it's redundant with (netgame && demoplayback).
SVN r4050 (trunk)
2013-01-26 03:28:54 +00:00
Randy Heit
67eda6b1ad - Changed P_CheckPlayerSprites() so that it does not alter any actor data. It is now called by
R_ProjectSprite() to modify the appropriate data right before it is needed for rendering.

SVN r4004 (trunk)
2013-01-02 02:10:26 +00:00
Randy Heit
65267ec250 - Use an FString to store demoname instead of a fixed-size array. Fixes crashes when passing
really long names to -record. On the other hand, if it's long enough to overflow the old
  buffer, it'll probably fail to be created now because the name is too long for the OS
  functions.

SVN r3936 (trunk)
2012-11-03 03:07:46 +00:00
Randy Heit
562cf04db2 - Update scripting branch to trunk.
SVN r3758 (scripting)
2012-07-14 03:04:41 +00:00