Christoph Oelckers
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ddef3f7b98
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- made video base code game independent
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2020-04-28 22:54:53 +02:00 |
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Christoph Oelckers
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7243495b16
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- moved special color maps to utilities.
The default tables are needed by the texture compositor which should be universal, so this needs to be, too.
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2020-04-11 20:19:52 +02:00 |
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Christoph Oelckers
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05d8856fe0
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- moved file system implementation to 'common'.
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2020-04-11 14:00:20 +02:00 |
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drfrag
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634ef60c78
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- Fixed player sprites not being affected by sector light level in the classic software renderer.
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2019-09-28 10:31:27 +02:00 |
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Christoph Oelckers
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0b2494f9ca
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- fixed: The global viewpoint's Level member was accessed before it was set.
All affected code needs to get a Level parameter passed in through its arguments.
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2019-02-08 13:12:46 +01:00 |
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Christoph Oelckers
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89d607c9a6
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- moved all rendering code into a common subdirectory.
No changes to the files themselves was made.
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2019-01-31 19:58:17 +01:00 |
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