Commit graph

17 commits

Author SHA1 Message Date
Christoph Oelckers
6da9f00e6e - allow "INDEXFON" as an alias for "INDEXFONT". 2021-10-03 09:00:24 +02:00
Christoph Oelckers
109069f718 - removed the unused palette parameter from the V_GetColor family of functions. 2021-08-14 09:57:23 +02:00
Rachael Alexanderson
eb2646b613 - change previous /0 fix: as suggested here: cb8ae0b560 (commitcomment-53414064) 2021-07-13 06:32:54 -04:00
Rachael Alexanderson
cb8ae0b560 - fix /0 error caused by having a completely black font character. this error was triggered by Return of the Triad. 2021-07-13 00:15:39 -04:00
Christoph Oelckers
e453f97872 - Backend update from Raze. 2021-07-11 09:53:01 +02:00
Christoph Oelckers
b0ccd3a7df - moved Doom specific font init code out of the backend. 2021-05-31 22:13:40 +02:00
Christoph Oelckers
38520e36c8 - fixed generation of default color range for the option menu font. 2021-05-28 12:11:34 +02:00
Christoph Oelckers
5f02b92cd0 - font system overhaul.
This eliminates nearly all palette dependencies, most importantly font translation will now be done on True Color data, making translations on True Color font less destructive.
2021-05-24 21:28:21 +02:00
Christoph Oelckers
194824f810 - some fixes for the console.
* it is now possible to switch back to the main intro loop from the fullscreen console.
* do not distort the background of the fullscreen console. Always draw the console on top of what the main loop currently displays with a translucent black overlay.
* do not use the CONPIC for the fullscreen console as it tends to be more of a distraction than an asset when filling the entire screen.
* cleaned up c_console.cpp and moved several pieces of code unrelated to actual console management out of it.
2020-10-25 09:17:31 +01:00
Christoph Oelckers
14e94aa6c1 - added localization fallback handling for the BigFont in menu items and captions. 2020-10-17 14:00:29 +02:00
Christoph Oelckers
48b3a60e6d - fixed: The font init code must check textures, not the file system for existence of required data. 2020-09-26 19:57:53 +02:00
Christoph Oelckers
b2b1ecc11f - Single image fonts do not use translations. 2020-05-25 21:16:36 +02:00
Christoph Oelckers
667b2d6bf4 - fixed: V_GetFont must load the translations once the game has been set up. 2020-05-25 19:44:06 +02:00
Christoph Oelckers
3fd4d08004 - fixed startup and font init crashes. 2020-05-04 20:06:54 +02:00
Christoph Oelckers
7bdef7fe9a - cleaned the texture manager's method interface from FTexture references. 2020-04-19 10:57:49 +02:00
Christoph Oelckers
1a0ace4f88 - palette related fixes. 2020-04-11 20:20:40 +02:00
Christoph Oelckers
940f1dc9a2 - move font code to 'common'.
- fix use of translation slot 0, used for internal translations.
2020-04-11 20:20:40 +02:00
Renamed from src/gamedata/fonts/v_font.cpp (Browse further)