Commit graph

24 commits

Author SHA1 Message Date
Christoph Oelckers
4538236a38 - cleaned i_music.h off external dependencies.
* take I_BuildMIDIMenuList out of it
* pass the command line state to disable music from the init call.
* don't declare internal 'nomusic' variable in the header.
2023-06-17 09:49:15 +02:00
Christoph Oelckers
f6bfc48d9f - Backend update from Raze. 2023-02-11 12:05:45 +01:00
Boondorl
f322792783 Added animation support for OptionMenus
Adds Animated and AnimatedTransition MENUDEF instructions for OptionMenus. Added DontDim and DontBlur MENUDEF instructions for all menus.
2022-11-25 00:39:05 +01:00
Boondorl
599b00f2ea Extended MENUDEF Functionality
*Added Font and TextureID types to Option and Image Scroller items (List items already have these)
*Added "Class" instruction for Image Scrollers
*Added ability for Option items to read in their OptionMenuDescriptor (List and Image Scroller items already have this)
*Added "ForceList" instruction for Lists so that skill, playerclass, and episode menus don't get overridden
2022-11-22 07:43:23 +01:00
Christoph Oelckers
dab61709f8 - added a compile option to fully disable the software renderer.
This is mainly for new games which have been designed for hardware rendering.
Note that this does not remove the software renderer's code - all it does is to disable the vid_rendermode CVAR by turning it into a static constant with the value 4.
2022-11-08 11:24:35 +01:00
Christoph Oelckers
a669d3718f - copy size info from defaults when starting a list menu block. 2022-04-15 22:30:11 +02:00
Emanuele Disco
71dedf6c87 Fixed GUS Emulation with DMXGUS(C) lump conf.
- changed default value for midi_config to empty string since gus is not working with sf2 file
- fixed SetupDMXGUS not loading lump correctly, wrong use of CheckNumForFullName
- midi_config default to empty string, since lzdoom.sf2 doesn't seem supported (distorted sound)
- added absolute paths to FZipPatReader so we can add custom patches to resource files by using gus_patchdir and/or ULTRADIR variable (some custom maps has custom patches that can be added this way without putting them inside the resource file or in the same folder of the configuration file)
- set timidity_reverb_level min value to 0 in menudef.txt, set to 9 by mistake?
2022-04-09 22:45:31 +02:00
Christoph Oelckers
1c517d19fa - Backend update from Raze.
This is mainly code cleanup from setting the compiler to a stricter warning level.
2022-01-02 11:39:17 +01:00
Christoph Oelckers
77d74a11d1 - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
Christoph Oelckers
6e9e75c02c - disallow changing the line spacing for option menus.
With the VGA font this makes no sense anymore.
2021-10-03 15:54:08 +02:00
Christoph Oelckers
fc2818b195 - menu system update from Raze for better control of animated menus. 2021-09-18 12:19:35 +02:00
Christoph Oelckers
109069f718 - removed the unused palette parameter from the V_GetColor family of functions. 2021-08-14 09:57:23 +02:00
alexey.lysiuk
112640e6c0 - fixed compilation warnings reported by GCC and Clang
src/common/menu/menudef.cpp:785:19: warning: comparison of integers of different signs: 'int' and 'unsigned int' [-Wsign-compare]
src/playsim/p_pspr.cpp:178:3: warning: field 'processPending' will be initialized after field 'HAlign' [-Wreorder]
2020-10-31 13:37:51 +02:00
Player701
08302146d7 - Extended AddOptionMenu to allow inserting items before or after a specific menu item 2020-10-29 11:21:39 +01:00
Player701
e276431336 - Implemented AddListMenu MENUDEF directive to allow extending list menus.
Syntax: AddListMenu "MenuName" [<before|after> "SubMenuName"] { ... }

By default, new items will be added to the end of the menu. Specifying before/after allows inserting items before or after a specific submenu item.
2020-10-28 21:45:04 +01:00
Christoph Oelckers
d850ca6a0e - fixed: MENUDEF did not take recusive parsing into account when checking the default scaling mode. 2020-10-26 06:27:24 +01:00
Christoph Oelckers
4deb7593b5 - final update of menu code from Raze. 2020-10-16 22:57:30 +02:00
Christoph Oelckers
cf7518fe43 - added two more system callbacks for menu customization. 2020-10-16 22:57:29 +02:00
Christoph Oelckers
881a77b3a1 - backport of menu transition code from Raze. 2020-10-16 22:57:29 +02:00
Christoph Oelckers
b8281f4758 - Backend update from Raze. 2020-10-16 22:57:28 +02:00
Christoph Oelckers
a08d87beb3 - added a customization hook class for the menu.
Currently the only thing it does is abstracting the menu caption, but more can be added here.
Not exposed to modding yet, though, that's for later.
2020-10-16 22:57:26 +02:00
Christoph Oelckers
4b77064fc4 - moved most of the menu code into the backend. 2020-10-16 22:57:25 +02:00
Christoph Oelckers
97d515005b - moved the menu code back to the game side.
This isn't really shareable. Although major parts may be identical, the specifics are not.
2020-06-14 18:37:06 +02:00
Christoph Oelckers
3b7e236971 - moved menudef.cpp to "common", as the last piece of the menu code. 2020-06-14 00:42:01 +02:00
Renamed from src/menu/menudef.cpp (Browse further)