Christoph Oelckers
d500cedf49
- call SetData in VKBuffer::Lock so that the buffer is valid.
...
This allows models to render, but a proper fix should handle mapping of static buffers for real. This workaround just allocates a non-static persistent buffer in CPU memory which is not the most efficient solution here.
2019-03-22 21:14:32 +01:00
Magnus Norddahl
29a30037cb
- delay destruction of VkHardwareTexture resources until current frame has finished rendering
2019-03-17 20:36:08 +01:00
Magnus Norddahl
1430d9012e
- fix shutdown crash and some minor adjustments
2019-03-02 00:46:25 +01:00
Magnus Norddahl
c691a8fe64
- bind the vertex inputs as specified by its vertex buffer format
2019-03-01 15:37:13 +01:00
Magnus Norddahl
9a5112c1c9
- tell the memory allocator when we are going to persistently map something
2019-02-28 01:18:29 +01:00
Magnus Norddahl
fe67a2c24f
- fix enough bugs to finally get some visuals
2019-02-26 20:19:54 +01:00
Magnus Norddahl
9ed1c7f40b
- add render pass manager and setup a pipeline for VkRenderState
2019-02-26 11:27:29 +01:00
Magnus Norddahl
478ef05a0a
- create vulkan buffer objects implementation
2019-02-21 12:31:14 +01:00