Christoph Oelckers
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2e258e8cdb
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- include cleanup in Win32 folder.
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2020-04-11 14:00:15 +02:00 |
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Christoph Oelckers
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6996d54a23
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- moved more code to 'common'.
This is all low level utilities with no dependencies on game logic. Having this in a separate directory makes sharing with Raze a lot easier.
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2020-04-11 14:00:12 +02:00 |
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Magnus Norddahl
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9f0f659db0
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- remove old vid_maxfps implementations as they were garbage anyway and the new one works on all the platforms
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2019-03-26 11:10:17 +01:00 |
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Christopher Bruns
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52ab4b968f
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Remove Quad-buffered from list of VR-modes if we know it won't work.
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2019-03-03 16:15:38 +01:00 |
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Christoph Oelckers
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118bc78fe3
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- moved the entire OpenGL backend into a separate namespace.
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2018-10-29 13:56:17 +01:00 |
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Christoph Oelckers
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3b53f31da3
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- default to fullscreen display.
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2018-07-28 10:05:50 +02:00 |
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Christoph Oelckers
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daf8703fc9
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- split up Win32's SystemGLFrameBuffer as well to get the shareable parts between OpenGL and Vulkan into a base class.
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2018-06-24 21:26:32 +02:00 |
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Christoph Oelckers
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66d13b6e80
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- renamed another file.
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2018-06-24 20:55:05 +02:00 |
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