Christoph Oelckers
dca4a42dd6
- changed light mode handling of the hardware renderer so that it only operates on local copies but doesn't alter the level's setting.
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There are several places where a temporary change of light mode is needed, all these made this change in the global level struct. Now the change is only local to the active draw info.
2019-01-06 09:00:52 +01:00
Christoph Oelckers
1187906a61
- use symbolic constants for the light modes.
2018-12-15 09:40:39 +01:00
Magnus Norddahl
3af6ae4b37
- add vanilla lightmode that behaves exactly as Doom's original light did
2018-12-15 07:11:28 +01:00
Christoph Oelckers
cead0194bd
- safety commit. To finalize we need a better vertex buffer interface.
2018-10-25 00:49:39 +02:00
Christoph Oelckers
e8f48e7535
- moved the color/fog setters to hwrenderer.
2018-10-20 23:33:07 +02:00