Christoph Oelckers
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e60e6967c0
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- whitespace cleanup, updated from Raze.
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2022-01-02 12:23:42 +01:00 |
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alexey.lysiuk
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e0cdb1e32e
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- removed NoVirtualRefCountedBase class
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2021-10-18 10:26:21 +03:00 |
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alexey.lysiuk
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76ecf44549
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- added RefCountedBase without virtual destructor
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2021-08-11 19:50:49 +02:00 |
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alexey.lysiuk
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bbcd522052
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- made RefCountedPtr follow rule of five
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2021-08-11 19:50:49 +02:00 |
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Christoph Oelckers
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42304d9680
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- store the material layers in reference counted pointers in the FGameTexture object.
Reference counting is used because a texture image may be shared by more than one game texture.
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2020-04-19 10:57:51 +02:00 |
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