Nikolay Ambartsumov
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df976e218e
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Add per-tier sidedef light levels to UDMF maps
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2022-01-26 18:25:04 -05:00 |
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Christoph Oelckers
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9e7094848c
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- transitioned the 2D drawer to FGameTexture.
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2020-04-19 10:57:45 +02:00 |
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Magnus Norddahl
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62b2039a75
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Queue a full wall as one draw command
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2019-11-23 02:25:42 +01:00 |
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Magnus Norddahl
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1085287af1
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Reverse the order of the functions in r_walldraw
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2019-11-15 22:47:40 +01:00 |
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Magnus Norddahl
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16c2d9366d
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Remove ProcessWallNP2 as NPOT textures are already handled elsewhere
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2019-11-15 22:28:59 +01:00 |
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Magnus Norddahl
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a478cf9a96
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- support dynamic lights on translucent and 3d floor walls
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2019-11-15 05:53:55 +01:00 |
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Magnus Norddahl
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7168466c28
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Calculate all light in RenderWallPart
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2019-11-15 05:45:52 +01:00 |
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Magnus Norddahl
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b40ffb1d64
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Move more texture coordinate variables into ProjectedWallTexcoords
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2019-11-09 04:45:39 +01:00 |
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Magnus Norddahl
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5c21a6c973
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Remove the ProjectedWallTexcoords arrays
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2019-11-09 03:16:48 +01:00 |
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Magnus Norddahl
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62ec165d28
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Further isolate texture coordinate calculations to r_wallsetup
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2019-11-08 03:46:07 +01:00 |
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Christoph Oelckers
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89d607c9a6
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- moved all rendering code into a common subdirectory.
No changes to the files themselves was made.
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2019-01-31 19:58:17 +01:00 |
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