Christoph Oelckers
226666ce7f
- replaced MIN/MAX with min/max from the C++ standard library in the software renderer
2021-10-30 10:08:11 +02:00
Magnus Norddahl
61d49a2007
Fix texture loading race condition and improve performance by only locking the load mutex if data hasn't already been updated for this frame
2021-03-26 07:09:33 -04:00
Magnus Norddahl
fb87f90d86
Fix some r_scene_multithreaded related bugs
2021-03-26 07:09:33 -04:00
Rachael Alexanderson
6e5dbbc8ec
Revert "Merge dpJudas's renderslices branch ( #1356 )"
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This reverts commit a5cba1aba5 .
2021-03-26 07:08:31 -04:00
Xaser Acheron
a5cba1aba5
Merge dpJudas's renderslices branch ( #1356 )
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* Remove threading from the drawers
* Fix some r_scene_multithreaded related bugs
* Fix some r_scene_multithreaded crashes
* Fix fullbright shade bug
* Fix truecolor drawer crash
* Add debug code for showing the render slices
* Fix texture loading race condition and improve performance by only locking the load mutex if data hasn't already been updated for this frame
Co-authored-by: Magnus Norddahl <dpjudas@users.noreply.github.com>
2021-03-25 20:58:08 -04:00
Christoph Oelckers
572db3930d
- removed unused FSoftwareTexture::GenerateBgraMipmapsFast() function.
2021-02-06 13:18:15 +01:00
Christoph Oelckers
60a20af8ff
- fixed code that deternines when to upscale a texture.
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This was very much non-functional.
2020-06-10 00:21:19 +02:00
drfrag
65df05cba2
- fixed crash with texture upscaling in the truecolor software renderer.
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Based on: 4746d0c626
2020-06-08 22:37:23 +02:00
Christoph Oelckers
4746d0c626
- fixed crash with texture upscaling in the software renderer.
2020-06-06 09:24:12 +02:00
Christoph Oelckers
2196b4fb04
- moved the frame rate drawer out of DFrameBuffer.
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Too much of this is not shareable and all it consists of are drawing operations on the 2D drawer.
2020-04-27 23:53:26 +02:00
Christoph Oelckers
ef8e7a4944
- reworked the multipatch texture builder to reuse the FImageTexture objects.
2020-04-19 10:57:55 +02:00
Christoph Oelckers
c563f4993f
- took the sky cap color getter out of the texture system.
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# Conflicts:
# src/common/textures/textures.h
2020-04-19 10:57:52 +02:00
Christoph Oelckers
7641da8b7b
- moved several members from FTexture to FGameTexture.
2020-04-19 10:57:52 +02:00
Christoph Oelckers
70ec20c137
- optimization of texture scaling checks.
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The texture dimension checks can be performed up front when the texture is inserted into the texture manager.
2020-04-19 10:57:51 +02:00
Christoph Oelckers
8505c7ee7d
- major refactor of texture upscaling control.
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All decisions were done deep inside the texture creation code, leaving zero options to the higher level code for controlling the feature.
Changed this so that the option to upscale must be passed as a parameter to FRenderState::SetMaterial and extended all needed variables to manage the added texture variants.
Still not solved: Material layers need explicit control, not only for scaling but also for filtering.
2020-04-19 10:57:51 +02:00
Christoph Oelckers
0b990f0dcb
- moved the decision whether to upscale textures up one level in the function chain. Still not the perfect place, this should be decided before creating the texture, not in the middle of the process.
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- disabled the selective texture cleaning in the precacher. The logic here turned out to be a serious blocker and needs to be rethought.
2020-04-19 10:57:50 +02:00
Christoph Oelckers
c5e81c54a2
- Moved the raw texture handling into the texture manager as well.
2020-04-19 10:57:50 +02:00
Christoph Oelckers
5352682697
- moved the front layer hack for Hexen's skies to the texture manager.
2020-04-19 10:57:50 +02:00
Christoph Oelckers
da873ca8d1
- moved the handling for paletted replacements into the texture manager.
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This is something the texture should not concern itself with.
2020-04-19 10:57:49 +02:00
Christoph Oelckers
b9b6a354c7
- changed all texture access in the play code to use FGameTexture and redid Hexen's front sky layer by adding a new texture instead of hacking the existing one.
2020-04-19 10:57:46 +02:00
Christoph Oelckers
9e7094848c
- transitioned the 2D drawer to FGameTexture.
2020-04-19 10:57:45 +02:00
Christoph Oelckers
c7db5b932e
- switched the entire status bar code to use FGameTexture.
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- scale the automap parchment to clean 320x200 dimensions.
2020-04-19 10:57:45 +02:00
Christoph Oelckers
9593cb56ae
- decoupled the software renderer entirely from FTexture - it will only look at FSoftwareTexture now, all access to the texture manager has been wrapped.
2020-04-19 10:57:45 +02:00
Christoph Oelckers
e92be97f33
- let FSkybox inherit from FImageTexture to simplify the redirection of the base image for the software renderer.
2020-04-13 14:23:57 +02:00
Christoph Oelckers
580e463498
- moved texture code to 'common'.
2020-04-11 20:20:38 +02:00
Christoph Oelckers
f8e9cb8fbc
- major dependency reduction of the texture system.
2020-04-11 20:20:37 +02:00
Christoph Oelckers
721b857e5e
- minor FTexture cleanup.
2020-04-11 20:19:53 +02:00
Lucy Phipps
2c1a42ae55
remove gl_texture_usehires since it's unused now
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GLTEXMNU_ENABLEHIRES in language.csv is unused too
2020-04-05 13:22:32 +01:00
Christoph Oelckers
5490ffcd77
- removed the obsolete Doomsday 1.8-style texture pack support.
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This poorly integrated into the texture system and wasn't compatible with modern texture packs anymore so its usefulness was questionable.
2020-04-04 12:55:24 +02:00
dondiego
4bfb0e937f
- Fixed tutti-frutti and crash with liquid warp effects on the Carmack renderer when texture resizing was disabled. ( #1063 )
2020-03-31 19:17:41 -04:00
Christoph Oelckers
c3f26422df
- changed MIDI sources so that they do not have to include i_musicinterns.h anymore.
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They were already clean of unwanted external references, but including this file made it hard to keep it that way.
This also moves a few useful definitions around to less 'dirty' headers.
2019-09-25 21:47:33 +02:00
Rachael Alexanderson
7ba485f632
fixed the software resized texture warp problem. ( #934 )
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* - almost nearly fixed the software resized texture warp problem.
* - proposed fix for mipmapping issue for previous commit
* - reduce texture allocation for mipmapped warped textures in the software renderer
* - add a check for the resize mode
2019-09-23 22:37:35 -04:00
drfrag
0cbb08ce84
- Fixed crash with mock2.wad in software.
2019-09-14 13:13:55 -04:00
Christoph Oelckers
1e4a32004b
- fixed bad texture canvas checks when in truecolor software rendering.
2019-08-09 13:59:54 +02:00
Christoph Oelckers
89d607c9a6
- moved all rendering code into a common subdirectory.
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No changes to the files themselves was made.
2019-01-31 19:58:17 +01:00