Rachael Alexanderson
e1a2de4989
Merge https://github.com/coelckers/gzdoom
2017-05-30 12:43:14 -04:00
Christoph Oelckers
b50123ec6b
- avoid function call in VM code.
...
- return after calling ThrowAbortException because this avoids storing some register variables on the stack.
2017-05-30 17:50:56 +02:00
alexey.lysiuk
62bac1d612
Added check for nullptr to CLSS and META instructions of scripting VM
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https://forum.zdoom.org/viewtopic.php?t=56667
2017-05-30 18:09:51 +03:00
alexey.lysiuk
0c90253a5d
Fixed potentially broken portal rendering after OpenGL context change
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https://forum.zdoom.org/viewtopic.php?t=56393
2017-05-30 13:01:51 +03:00
Rachael Alexanderson
04e6551bbd
Merge https://github.com/coelckers/gzdoom
2017-05-29 12:59:14 -04:00
alexey.lysiuk
3b61be3145
Removed dependency on dxguid library
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It's impossible to use VS2017 with XP compatible toolset otherwise
2017-05-29 14:46:56 +03:00
alexey.lysiuk
0f936f39d8
Rewrote directory creation function for Windows
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Previous implementation had several security issues
https://forum.zdoom.org/viewtopic.php?t=56622
2017-05-29 12:20:30 +03:00
Rachael Alexanderson
4fd010e5e0
Merge https://github.com/coelckers/gzdoom
2017-05-29 04:54:01 -04:00
Rachael Alexanderson
2f7d512acf
Merge commit 'refs/pull/335/head' of https://github.com/coelckers/gzdoom
2017-05-29 04:53:39 -04:00
Rachael Alexanderson
b7295775b9
- Print out warnings when Direct3D initialization fails.
2017-05-29 01:01:08 -04:00
Rachael Alexanderson
5384f26b69
Merge https://github.com/coelckers/gzdoom
2017-05-28 20:16:08 -04:00
Magnus Norddahl
1505f75669
- Fix testcolor and testfade in the software renderer
2017-05-28 23:57:09 +02:00
Rachael Alexanderson
035c036eb2
Merge commit 'refs/pull/338/head' of https://github.com/coelckers/gzdoom
2017-05-28 10:50:24 -04:00
Rachael Alexanderson
61660bf147
Merge branch 'master' of https://github.com/coelckers/gzdoom
2017-05-28 10:50:06 -04:00
Christopher Bruns
9db4dfd963
Link to platform specific openvr library, and install it, and update license headers.
2017-05-28 10:28:07 -04:00
alexey.lysiuk
e56cda1350
Fixed crash on change particular sound options
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Happened only when there is a current song but it’s not played, for example in title screen
https://forum.zdoom.org/viewtopic.php?t=56631
2017-05-28 17:18:35 +03:00
Rachael Alexanderson
65bb8a5185
Merge commit 'refs/pull/338/head' of https://github.com/coelckers/gzdoom
2017-05-28 07:13:27 -04:00
Rachael Alexanderson
619281de64
Revert "Merge commit 'refs/pull/336/head' of https://github.com/coelckers/gzdoom "
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This reverts commit a05c38fefd , reversing
changes made to 0fb1a0604c .
2017-05-28 07:12:41 -04:00
Christopher Bruns
a49afd5bfc
Initial OpenVR mode.
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Second attempt: clean up commit, and avoid messing with HDR framebuffer format.
2017-05-28 06:20:32 -04:00
Rachael Alexanderson
a05c38fefd
Merge commit 'refs/pull/336/head' of https://github.com/coelckers/gzdoom
2017-05-28 01:33:59 -04:00
Rachael Alexanderson
0fb1a0604c
Merge https://github.com/coelckers/gzdoom
2017-05-27 21:52:43 -04:00
Christopher Bruns
a149b54226
Maybe avoid gcc compile problem with forward declared enum.
2017-05-27 20:16:00 -04:00
Christopher Bruns
c1bacdbf92
Create initial rotation-tracking-only implementation of OpenVR mode for VR headsets.
2017-05-27 19:42:49 -04:00
Rachael Alexanderson
4545bb2fa1
- rename vid_used3d on windows to vid_glswfb to match Linux. Additionally, the values were reversed to match the Linux variant of this configuration. This CVar now operates exactly the same way it does on Linux, except it defaults to being off and still allows the D3D framebuffer on Windows when it's deactivated.
2017-05-27 04:52:43 -04:00
Rachael Alexanderson
872db304f0
Merge https://github.com/coelckers/gzdoom
2017-05-27 04:31:53 -04:00
Magnus Norddahl
b111a708da
- Fix compile error and some warnings
2017-05-27 06:27:36 +02:00
Magnus Norddahl
3f991429d1
- Reduce the number of naked new/delete calls in OpenGLSWFrameBuffer
2017-05-27 02:31:15 +02:00
Major Cooke
35583621cf
PSPF_MIRROR now corrects the bobx direction.
2017-05-26 18:28:09 -05:00
Rachael Alexanderson
40bbb70799
Merge https://github.com/coelckers/gzdoom
2017-05-26 18:17:35 -04:00
Major Cooke
636e36b90d
Clean-up.
2017-05-26 11:34:26 -05:00
alexey.lysiuk
67d313cf25
Fixed megasphere item selection in bot code
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https://forum.zdoom.org/viewtopic.php?t=56604
2017-05-26 11:54:42 +03:00
Major Cooke
a25a536c9f
Removed the auto PSPF_FLIP implimentation.
2017-05-25 20:40:54 -05:00
Major Cooke
a111c59286
Added PSPF_MIRROR.
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- Flips the sprite's drawing and position over entirely. Automatically implies PSPF_FLIP.
2017-05-25 19:46:36 -05:00
Rachael Alexanderson
5c30a99aa9
Merge https://github.com/coelckers/gzdoom
2017-05-25 10:39:14 -04:00
alexey.lysiuk
d633e8afc1
Fixed sector iteration with Floor_Stop and Ceiling_Stop action specials
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https://forum.zdoom.org/viewtopic.php?t=56582
2017-05-25 10:41:06 +03:00
Rachael Alexanderson
538bfabef8
Merge https://github.com/coelckers/gzdoom
2017-05-23 06:17:46 -04:00
Christoph Oelckers
9d73e4c635
- fixed errors in wallsprite setup for the classic software renderer:
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* it did not use the correct texture.
* it had a math error in the right edge's y-coordinate calculation.
2017-05-23 09:37:38 +02:00
Dugan Chen
bc0f9023f6
Add mem_fn header to oalsound.cpp
2017-05-22 21:54:58 +02:00
Rachael Alexanderson
7600fdb200
Merge https://github.com/coelckers/gzdoom
2017-05-22 13:10:19 -04:00
svdijk
bdfc42182f
OPLsynth: Default to center panning.
2017-05-22 09:15:02 +02:00
Christoph Oelckers
7bc5573baa
- call P_FindParticleSubsectors before rendering a save picture in OpenGL.
...
This entry point was the only one missing that call.
2017-05-21 12:45:49 +02:00
Christoph Oelckers
fc0855fac7
- fixed size of particles in the hardware renderer.
...
From the look of it the scale was changed in the software renderer several years back but the hardware renderer never got adjusted for it.
This also adds a bit of compensation to round particles so that they get rendered a bit larger than square ones.
2017-05-21 12:36:34 +02:00
Christoph Oelckers
be2cfddb17
- handle the case where SBARINFO only contains a mugshot definition and fall back to the current statusbarclass if creating an SBARINFO-based statusbar fails.
2017-05-21 12:06:22 +02:00
Magnus Norddahl
e27e89b57d
- Make sure a hung worker thread always crashes the application
2017-05-21 12:03:12 +02:00
Rachael Alexanderson
3955b7a4f8
Merge https://github.com/coelckers/gzdoom
2017-05-21 05:52:27 -04:00
Magnus Norddahl
aff9205057
- Fix mipmap filtering bug when using nearest filter
2017-05-21 11:01:37 +02:00
svdijk
371a8755c2
vid_glswfb: Prevent defunct windows.
2017-05-20 23:21:51 +02:00
Rachael Alexanderson
fd0602a163
Merge https://github.com/coelckers/gzdoom
2017-05-19 23:40:51 -04:00
Christoph Oelckers
fc8639226d
- yet again Visual Studio's autocompletion feature deleted some tildes.
2017-05-19 21:36:32 +02:00
Christoph Oelckers
a4231ffd00
- more handling of some very broken old ATI drivers.
2017-05-19 21:33:48 +02:00