Christoph Oelckers
e8d7e0227b
- fixed two memory leaks.
2022-12-03 20:39:54 +01:00
Christoph Oelckers
010f41a3aa
- load the hex font as early as possible.
2022-05-01 14:12:21 +02:00
Christoph Oelckers
7832ada2fc
- use the hex font for the Heretic/Endoom text screens.
2022-05-01 13:41:03 +02:00
Christoph Oelckers
e60e6967c0
- whitespace cleanup, updated from Raze.
2022-01-02 12:23:42 +01:00
Christoph Oelckers
e453f97872
- Backend update from Raze.
2021-07-11 09:53:01 +02:00
Christoph Oelckers
5f02b92cd0
- font system overhaul.
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This eliminates nearly all palette dependencies, most importantly font translation will now be done on True Color data, making translations on True Color font less destructive.
2021-05-24 21:28:21 +02:00
Christoph Oelckers
3fd4d08004
- fixed startup and font init crashes.
2020-05-04 20:06:54 +02:00
Christoph Oelckers
718949f74d
- moved the texture name to FGameTexture.
2020-04-19 10:57:53 +02:00
Christoph Oelckers
70ec20c137
- optimization of texture scaling checks.
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The texture dimension checks can be performed up front when the texture is inserted into the texture manager.
2020-04-19 10:57:51 +02:00
Christoph Oelckers
7bdef7fe9a
- cleaned the texture manager's method interface from FTexture references.
2020-04-19 10:57:49 +02:00
Christoph Oelckers
1a0ace4f88
- palette related fixes.
2020-04-11 20:20:40 +02:00
Christoph Oelckers
940f1dc9a2
- move font code to 'common'.
...
- fix use of translation slot 0, used for internal translations.
2020-04-11 20:20:40 +02:00