Commit graph

1,192 commits

Author SHA1 Message Date
alexey.lysiuk
69813993b0 - added missing hqNx modes to options menu 2015-12-25 10:00:31 +02:00
MajorCooke
452c82cbe2 - Added TF_SENSITIVEZ to A_Teleport. Fail teleportation instead of adjusting the actor to fit if they cannot.
- When checking whether to use spot z or floorz, use spot floorz instead of ref for consistency.
2015-12-17 10:34:38 -06:00
Christoph Oelckers
37e8221067 Merge branch 'master' of https://github.com/rheit/zdoom 2015-12-15 22:07:10 +01:00
Christoph Oelckers
68a72d64a4 Merge branch 'master' of https://github.com/rheit/zdoom 2015-12-14 09:06:42 +01:00
Christoph Oelckers
af2ce6ef42 - fixed: The 'mindefaults' game configuration must define the player starts 5-8. 2015-12-14 09:06:13 +01:00
Christopher Bruns
10088544c3 Merge branch 'master' of https://github.com/coelckers/gzdoom into stereo3d
Conflicts:
	src/win32/i_system.cpp
2015-12-09 18:34:20 -05:00
Edward Richardson
c099cd4581 SpawnParticle functions
- Added A_SpawnParticle Decorate and SpawnParticle ACS functions.
2015-12-08 22:58:24 +13:00
Christoph Oelckers
5b4323ec6c Merge branch 'master' of https://github.com/rheit/zdoom 2015-12-08 09:35:06 +01:00
Braden Obrzut
62d41a58a8 Merge branch 'DecProx3' of git://github.com/MajorCooke/zdoom into master 2015-12-07 00:53:06 -05:00
Christoph Oelckers
41f91148a1 Merge branch 'master' of https://github.com/rheit/zdoom 2015-12-02 09:31:27 +01:00
MajorCooke
8594bfaa8b A_CustomPunch Extension
- Added Melee/Miss parameters just like A_CustomMeleeAttack.
2015-11-30 11:42:08 -06:00
MajorCooke
4fb48b332b Added A_CheckProximity.
- Checks to see if a certain actor class, in numbers, is close to the actor/pointer via distance, based upon count. Can check for ancestry, disable Z searching, perform less than or equal to instead of greater or equal to, exact counts, check a pointer instead of itself and differentiate between live monsters and dead.
2015-11-28 10:53:34 -06:00
Christoph Oelckers
888f356e58 - use the recently added text input menu item to add the config file for GUS, the patch set for Fluidsynth and the timidity.exe path for Timidity++ to the menu. Even though there is no proper file select box, this is still better than nothing.
- changed the text input item so that it realigns itself to show the entire text when in text input mode.
2015-11-28 12:43:01 +01:00
Christoph Oelckers
6e22be89e4 Merge branch 'master' of https://github.com/rheit/zdoom 2015-11-27 16:59:50 +01:00
Christoph Oelckers
fca469b053 - moved the notification messages for SendToCommunicator into LANGUAGE.
As a side effect this will now allow using custom messages with this function as well by using the arg2 parameter as part of the message's name (arg2=0 will use TXT_COMM0, arg1 TXT_COMM1 and so on.)
2015-11-26 10:25:05 +01:00
MajorCooke
d730b06da7 Added A_CheckSpecies(state jump, name species, ptr = AAPTR_DEFAULT)
- Performs a state jump if the defined species name for the pointed actor matches the criteria.
2015-11-26 01:33:02 -06:00
MajorCooke
a1e3112850 Removed FVF_RESETPITCH. 2015-11-25 23:15:59 -06:00
MajorCooke
ab5b1f479a Updated A_FaceVelocity.
- Now includes anglelimit and pitchlimit.
- Anglelimit and pitchlimit only allows the actor to turn this much, similar to A_FaceTarget's limit. FVF_RESETPITCH also respects the pitch limit.
- (offset, anglelimit, pitchlimit, flags, ptr)
2015-11-25 21:49:25 -06:00
Christoph Oelckers
01917d9f15 - fixed incorrect state settings in Macil. 2015-11-25 13:06:39 +01:00
coelckers
da39c86967 Merge pull request #401 from MajorCooke/RadiusGiveMinRange
A_RadiusGive Mindist Parameter + RGF_OBJECTS Fix
2015-11-25 12:27:54 +01:00
MajorCooke
75855dc64a A_FaceVelocity(offset, flags, ptr)
- Changes the caller's angle and pitch according to the direction of velocity they're travelling.
- FVF_NOPITCH and FVF_NOANGLE disable changing of pitch/angle respectively and should be counted as mutually exclusive, or the function does nothing.
- FVF_INTERPOLATE - Interpolate's the angle and pitch changes.
- FVF_RESETPITCH will, if there's no z velocity, reset the pitch to 0. Otherwise, the pitch remains unchanged.
2015-11-25 01:44:19 -06:00
Christopher Bruns
151b47c3ae Merge branch 'master' of https://github.com/coelckers/gzdoom into merge_down
Conflicts:
	src/win32/i_system.cpp
2015-11-03 20:21:27 -05:00
Christoph Oelckers
a5b43dfb66 Merge branch 'master' of https://github.com/rheit/zdoom 2015-11-03 23:55:41 +01:00
Christopher Bruns
0874455faf Initial implementation of five 3D modes -- some bugs remain. 2015-10-30 20:51:35 -04:00
Braden Obrzut
a8ac748123 Merge commit 'e2d874e343' 2015-10-25 15:00:43 -04:00
alexey.lysiuk
c93bc2561e Added Toggle Run action to Customize Controls menu 2015-10-15 10:33:28 +03:00
MajorCooke
75100d76fb - Added Threshold Manipulation.
- Added 'threshold' and 'defthreshold' to DECORATE expression exposure.
- ChaseThreshold sets the default threshold for how long a monster must chase one target before it can switch targets. Default is 100, must not be negative.
- A_SetChaseThreshold can be used to alter the current or default threshold of an actor <pointer>.
- Changing current threshold has no effect on what the default will be once it hits 0 and something makes it infight with another.
2015-10-12 11:06:55 -05:00
coelckers
c1496ea1bf Merge pull request #390 from MajorCooke/SetPainThreshold
- Added A_SetPainThreshold for the calling actor('s pointer).
2015-10-11 15:55:32 +02:00
MajorCooke
455b70630d - Added A_JumpIfCloser NoZ boolean. Disables Z distance checking if true. 2015-10-10 10:11:59 -05:00
MajorCooke
154e023800 - Added A_CheckBlock(state block, int flags, int ptr).
- Performs a jump if an actor or a line is in the way.
- Can be used without a jump state if the desire is only to have a pointer change.
- CBF_NOLINES disables jumping if a line is involved.
- CBF_SET* flags set the target, master or tracer to whoever is blocking, for the actor calling the function.
- CBF_SETONPTR causes the pointer changing flags to apply to the pointed actor instead of itself.
2015-10-04 16:00:40 -05:00
MajorCooke
af9478f818 - Added Warp properties RadiusOffset and Pitch.
- RadiusOffset is a multiplier of the target actor's radius added onto the offsets x and y.
- Pitch is added to the warping actor's current pitch, provided WARPF_USEPITCH is supplied.
- Fixed WARPF_TOFLOOR not working as intended.
2015-10-03 17:28:54 -05:00
MajorCooke
28622cecaf - Added mindist parameter to A_RadiusGive.
- Actors must be this far away to receive items. Mindist must be less than distance.
- Fixed RGF_OBJECTS not discriminating players and monsters from shootable or vulnerable actors.
2015-09-29 11:40:44 -05:00
Christoph Oelckers
f58b67b11d . added MBF dog sounds to Dehacked sound table. 2015-09-28 09:09:52 +02:00
Christoph Oelckers
4e1723eeb7 Merge branch 'master' of https://github.com/rheit/zdoom
Conflicts:
	wadsrc/static/compatibility.txt
2015-09-19 12:32:22 +02:00
Christoph Oelckers
9d68fd8fe9 Merge branch 'master' of https://github.com/rheit/zdoom 2015-09-18 17:37:34 +02:00
MajorCooke
6730525855 - Added A_SetPainThreshold for the calling actor('s pointer). 2015-09-17 09:07:13 -05:00
alexey.lysiuk
4de57cd296 Fixed compatibility issues on MAP25 of Eternal Doom
See http://forum.zdoom.org/viewtopic.php?f=2&t=49577
2015-09-17 10:14:54 +03:00
alexey.lysiuk
6ee0672885 Fixed missing hit sound for Heretic weapon Dragon Claw
See http://forum.zdoom.org/viewtopic.php?f=2&t=49459
2015-09-16 13:38:47 +03:00
alexey.lysiuk
f4b637db62 Changed compatibility fix for Nuke Mine E1M2
http://forum.zdoom.org/viewtopic.php?f=7&t=34013
2015-09-15 19:30:32 +03:00
alexey.lysiuk
66437e32f6 Added compatibility setting for Return to Hadron E1M9
See http://forum.zdoom.org/viewtopic.php?f=2&t=49544
2015-09-15 19:29:43 +03:00
alexey.lysiuk
ee7eb3253a Added compatibility flag for point-on-line algorithm
It's possible to use original but buggy implementations of P_PointOnLineSide() and P_PointOnDivlineSide() function
See http://forum.zdoom.org/viewtopic.php?f=2&t=49544
2015-09-15 16:45:20 +03:00
Christoph Oelckers
0f425c4c3c Merge branch 'master' of https://github.com/rheit/zdoom
Conflicts:
	wadsrc/static/compatibility.txt
2015-09-15 12:53:28 +02:00
Xaser Acheron
8948f5dc2b Added FPF_NOAUTOAIM to A_FireCustomMissile 2015-09-08 10:40:21 -05:00
MajorCooke
143a4c78a9 - Added A_SetFloatSpeed.
- Sets the FloatSpeed of the actor/pointer.
2015-09-06 19:57:43 -05:00
Christoph Oelckers
213216368a - more DECORATE fixing of Doom monsters, this time the Mancubus.
It looks like the definitions that got added on November 4th, 2006 had some issues that mostly went unnoticed over time...
2015-09-06 16:36:32 +02:00
Christoph Oelckers
23cc7da268 Merge branch 'master' of https://github.com/rheit/zdoom 2015-09-06 16:01:18 +02:00
Christoph Oelckers
bca50c58b3 - removed A_NoBlocking call from Commander Keen. 2015-09-06 16:00:47 +02:00
alexey.lysiuk
68ea99016c Compatibility fix for Whispers of Satan MAP29
Insta-death pit (sector 1497) is now working as intended independently from compatibility settings
2015-09-06 15:45:10 +03:00
Christoph Oelckers
61e09da1be Merge branch 'master' of https://github.com/rheit/zdoom 2015-09-06 08:41:27 +02:00
Christoph Oelckers
c7f3a3a7c2 Merge branch 'master' of https://github.com/rheit/zdoom 2015-09-02 23:16:33 +02:00