Christoph Oelckers
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ebb71cebf1
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
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Christoph Oelckers
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a0d679b84b
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- FileData cleanup and uncoupling from FString.
Work is still needed to allow this to use the lump cache directly because some decisions in the past made this data padded by a zero byte.
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2023-08-22 22:54:52 +02:00 |
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Christoph Oelckers
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5a52f61096
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- fixed: R_LoadVoxelDef did not fully initialize the voxel descriptor it creates.
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2022-10-20 20:23:35 +02:00 |
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Christoph Oelckers
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f0fbdba593
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- disable implicit conversions from float to TAngle
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2022-08-26 18:01:26 +02:00 |
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Christoph Oelckers
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4614ce41cd
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- allow passing a remap table to BestColor.
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2021-08-21 10:55:21 +02:00 |
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Christoph Oelckers
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ddef3f7b98
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- made video base code game independent
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2020-04-28 22:54:53 +02:00 |
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Christoph Oelckers
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3ee1aa76c3
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- moved model code to 'common'.
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2020-04-27 20:50:46 +02:00 |
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