Commit graph

16 commits

Author SHA1 Message Date
Christoph Oelckers
ebd4ebf298 StringTable cleanup and improvements
cleaned up function interface to avoid referencing the file system in the worker functions.
replaced StringTable's operators with functions.. The main reason is that these are far easier to look up when browsing the source.
This also fixes a premature translation in SBARINFO that was done in the parsing stage, not the printing stage.
2024-04-21 10:34:44 +02:00
Christoph Oelckers
737e3f22d7 implement the different reader types. 2023-12-14 17:22:32 +01:00
Christoph Oelckers
301323944f eliminate the intermediate reader for the savegame pics. 2023-12-14 17:22:32 +01:00
Christoph Oelckers
235d36fe69 simplification of MemoryArrayReader interface. 2023-12-14 17:22:32 +01:00
Christoph Oelckers
6ff667a490 fixed savepic loading. 2023-12-10 22:14:09 +01:00
Christoph Oelckers
7d0ad4897f use proper access functions to ResourceData. 2023-12-10 10:32:16 +01:00
Christoph Oelckers
ebc808e2a9 did some cleanup of the FResourceFile interface.
* making all members protected (but adding friend overrides for the classes which still need it)
* allowing to read data without retrieving the FResourceLump object.
2023-12-10 10:24:39 +01:00
Christoph Oelckers
7a5a2858a2 yet even more GetChars calls added. 2023-10-07 23:29:24 +02:00
Christoph Oelckers
ebb71cebf1 - put the entire filesystem code into a namespace and created some subdirectories. 2023-08-22 22:54:54 +02:00
Christoph Oelckers
def6bffdfc - use std::vector for the MemoryArrayReader 2023-08-22 21:49:55 +02:00
Christoph Oelckers
ff37d710e2 - overhaul of savegame path management.
* use a different subfolder for each IWAD's saves.
* do not allow load and save CCMDs to escape the save folder. Absolute paths and '..' are being blocked now.
* unified savegame path and filename generation in one single function. All ad-hoc file name generation was replaced.
* -loadgame will also use the designated savegame folder now.
2022-11-05 13:28:31 +01:00
Christoph Oelckers
2f90f49931 - validate the index argument for GetSavegame and abort if out of range. 2022-04-16 22:27:59 +02:00
Christoph Oelckers
1c517d19fa - Backend update from Raze.
This is mainly code cleanup from setting the compiler to a stricter warning level.
2022-01-02 11:39:17 +01:00
alexey.lysiuk
8695325383 - fixed saving game to wrong save slot
This is a temporary solution as it makes GZDoom and Raze code bases incompatible

https://forum.zdoom.org/viewtopic.php?t=72085
2021-04-26 09:46:20 +03:00
Christoph Oelckers
ba146ed5e5 - Backend update from Raze 2021-04-19 12:58:35 +02:00
Christoph Oelckers
3ea0658449 - split the savegame manager into a game dependent and a reusable game indepenent part.
- added menu/advance sound alias.
2020-10-16 22:57:28 +02:00