Magnus Norddahl
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b6c64416be
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Added SceneData texture as the second colorbuffer when rendering a scene and placed fog data into it
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2016-09-21 02:04:56 +02:00 |
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Magnus Norddahl
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3727c5ed0f
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Mark portals in scene alpha channel for the SSAO pass
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2016-09-04 08:15:29 +02:00 |
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Magnus Norddahl
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e7765bb240
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Move SSAO pass to be before translucent rendering
Fix depth sampling location when not using fullscreen scene
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2016-09-03 04:29:50 +02:00 |
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Magnus Norddahl
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902097d6da
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Resolve multisampling depth in shader
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2016-09-03 04:12:00 +02:00 |
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Magnus Norddahl
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98032bc73f
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Change SSAO blur to be depth aware
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2016-09-02 05:45:00 +02:00 |
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Magnus Norddahl
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55ea4a7729
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Add ssao random texture
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2016-08-30 01:09:21 +02:00 |
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Magnus Norddahl
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737e700774
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Added SSAO pass
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2016-08-29 13:10:22 +02:00 |
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