Commit graph

7 commits

Author SHA1 Message Date
Magnus Norddahl
b6c64416be Added SceneData texture as the second colorbuffer when rendering a scene and placed fog data into it 2016-09-21 02:04:56 +02:00
Magnus Norddahl
3727c5ed0f Mark portals in scene alpha channel for the SSAO pass 2016-09-04 08:15:29 +02:00
Magnus Norddahl
e7765bb240 Move SSAO pass to be before translucent rendering
Fix depth sampling location when not using fullscreen scene
2016-09-03 04:29:50 +02:00
Magnus Norddahl
902097d6da Resolve multisampling depth in shader 2016-09-03 04:12:00 +02:00
Magnus Norddahl
98032bc73f Change SSAO blur to be depth aware 2016-09-02 05:45:00 +02:00
Magnus Norddahl
55ea4a7729 Add ssao random texture 2016-08-30 01:09:21 +02:00
Magnus Norddahl
737e700774 Added SSAO pass 2016-08-29 13:10:22 +02:00