Magnus Norddahl
3fe8b6909b
Add a basic renderstate->mesh builder class
2023-04-26 01:09:04 +02:00
Magnus Norddahl
2498b2d3bc
Add hint which of the uniforms are used by SetColor (maybe later move them to a secondary uniform block for independent updating)
2023-04-26 00:38:00 +02:00
Magnus Norddahl
eef9b05f46
Remove mAlphaThreshold
2023-04-24 22:50:04 +02:00
Magnus Norddahl
02be512738
Remove mClipSplit
2023-04-24 22:45:19 +02:00
Magnus Norddahl
ac1a918989
Remove mLightParms
2023-04-24 22:41:07 +02:00
Magnus Norddahl
b7236f3031
Remove unused uniforms and restrict push constants to only control offsets into buffers
2023-04-24 22:10:17 +02:00
Magnus Norddahl
e0c11c1e48
Remove EPassType from VkShaderManager::Get and CompileNextShader() from VkShaderManager constructor
2023-04-24 00:14:04 +02:00
Magnus Norddahl
1730a2d5b2
Merge pull request #11 from nashmuhandes/gzd_master
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Sync to GZDoom master branch
2023-04-23 03:26:26 +02:00
Magnus Norddahl
b1ebb8231f
Change the options menu to follow a more logical modern layout
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Remove the old simple menu as that only made things worse
2023-04-23 02:00:49 +02:00
Ricardo Luís Vaz Silva
575887b5c9
Fix value of X = Y when Y is an int constant
2023-04-21 00:44:29 +08:00
Christoph Oelckers
16eceadc7e
- fixed handling for Turkish i's.
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* islowermap and isuppermap were not set for the new characters.
* special handling for the lowercase dotted i in allcaps fonts returned the wrong character.
2023-04-21 00:44:28 +08:00
Mitchell Richters
534a7f8246
- Move invertmouse CVARs into common code.
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* Removes duplication of CVAR definitions between Raze and GZDoom.
2023-04-21 00:44:01 +08:00
Mitchell Richters
c10ab58f70
- Properly fix default mouse x sensitivity.
2023-04-21 00:43:13 +08:00
Christoph Oelckers
44437faa5d
- fixed crash when checking the extended character list for the current language.
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For English this will be null because it got no extended characters.
2023-04-21 00:43:12 +08:00
Christoph Oelckers
33052385e7
- backported RapidJSON fix from Raze.
2023-04-21 00:43:12 +08:00
Christoph Oelckers
f6affef791
- adapted font system to properly handle Turkish.
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Those i's are really messy, especially when dealing with allcaps or pure lowercase fonts.
2023-04-21 00:43:12 +08:00
Christoph Oelckers
7b26a144c2
- moved all service code to 'common'.
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This needs to work on Raze as well!
2023-04-21 00:41:21 +08:00
Christoph Oelckers
18daf2c510
- update comment on SSBOs.
2023-04-21 00:41:21 +08:00
Christoph Oelckers
36591d2493
- fixed a few more leftover Clang warnings.
2023-04-21 00:41:20 +08:00
Christoph Oelckers
783ea20ec8
- updated RapidJson library.
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This still needed the Nan hotfix to be reapplied. The problem hasn't been addressed yet. :(
2023-04-21 00:41:20 +08:00
Christoph Oelckers
b8f5511ee4
- fixed several warnings emitted by Clang.
2023-04-21 00:41:19 +08:00
Ricardo Luís Vaz Silva
5d0a7392fa
Fix possible memory corruption in TArray::Delete(index, count)
2023-04-21 00:39:00 +08:00
RaveYard
2c55266f6b
Fix TArray allocating 0 bytes in constructor
2023-04-21 00:39:00 +08:00
Magnus Norddahl
5c9ff283a6
Only add the lightmode actually being used into the shader
2023-04-19 02:28:32 +02:00
Magnus Norddahl
6381280177
Remove virtual inheritance
2023-04-16 21:49:05 +02:00
Magnus Norddahl
6894eb013f
Begin removing binding points from the hwrenderer layer.
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Well known buffers should be created and managed by the backend, otherwise the backend just becomes an OpenGL emulator.
2023-04-16 19:30:27 +02:00
Magnus Norddahl
1b221db996
Remove dead code
2023-04-16 17:34:52 +02:00
Magnus Norddahl
184e73ab28
Add GetDevice function instead of accessing device member directly
2023-04-16 17:07:55 +02:00
Magnus Norddahl
cd35a0ad76
More folder adjustments
2023-04-16 16:51:52 +02:00
Magnus Norddahl
295eb252ab
Change the folder structure of the vulkan backend to better reflect what is going on
2023-04-16 16:39:15 +02:00
Magnus Norddahl
1f5b7a0256
Add support for gl_light_raytrace for cards that do not support rayquery
2023-04-12 02:09:28 +02:00
Magnus Norddahl
caefc09549
Improve shader performance significantly by only including raytracing or shadowmaps in the shader if enabled
2023-04-07 04:22:43 +02:00
Magnus Norddahl
5ca4c51b7d
Avoid stepping further into VkShaderManager::Get unless the shader has not been compiled
2023-04-06 19:48:28 +02:00
Magnus Norddahl
d5d6c07f53
Fix misc shader related issues
2023-04-06 19:36:58 +02:00
Magnus Norddahl
87ee014b5b
Improve VkShaderProgram to handle more program types
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Fix memory alignment issues with the shader/pipeline keys
2023-04-06 17:56:44 +02:00
Magnus Norddahl
fd2ae4865c
Merge tracelights
2023-04-05 23:14:25 +02:00
dpjudas
94a06d393f
Add VkShaderKey and start preparing VkShaderManager to be able to handle a lot more shader permutations
2023-04-04 01:00:08 +02:00
Magnus Norddahl
44fed1451d
Fix shader build errors and remove support for old deprecated shader types
2023-03-24 03:34:24 +01:00
Magnus Norddahl
c495c8c094
Add support for using #include in glsl files and improve glsl compile errors
2023-03-22 00:06:13 +01:00
Magnus Norddahl
6878dc5580
Move static layout code back to wadsrc
2023-03-21 20:24:08 +01:00
nashmuhandes
896102c179
Change more default settings
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- Show item counter on automap
- Enable thicker automap lines and anti-aliased lines for better visibility with high res displays
- Enable textured automap
- HUD border scaling factor to better match default status bar scaling
- Enable subtitles
- Set render quality to "quality" to fix level mesh seams (gl_seamless)
- Enable mouse in menus by default (instead of touchscreen-like)
- Don't show ENDDOOM when quitting the app
- Enable the first crosshair, and set its scale slightly smaller
- Grow crosshair when picking up items
- Set autoaim slider to 0
- Show nametags when switching items and weapons
- Always run enabled
- Disable save/load confirmation dialog
- Enable quicksave rotation
- Enable additively-translucent Doom rocket explosion
- Increase default particles to 10k, and increase the slider to 65k (engine limit)
- Disable night vision effect
- Set sprite clipping to "Always" as this looks better than having sprites sink into the geometry
- Set particle style to round as it matches the pixelated aesthetics better
2023-03-19 04:35:27 +08:00
Magnus Norddahl
b417958f17
Remove old vk_raytrace cvar
2023-03-17 00:06:33 +01:00
Magnus Norddahl
342d495c08
Fix some compile errors caused by cherry-picking an old commit
2023-03-16 23:17:23 +01:00
Magnus Norddahl
7eb9053e30
Update ZVulkan, rename vk_raytrace to gl_light_raytrace and support turning it on and off without a restart
2023-03-16 23:15:02 +01:00
Magnus Norddahl
4bbc88d358
Updates ZVulkan to latest version.
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Also changes vsync off from mailbox to immediate since otherwise it doesn't work in exclusive full screen mode.
And finally it fixes a scratch buffer alignment bug with the vk raytrace thing
2023-03-16 23:00:56 +01:00
Magnus Norddahl
df7d31968d
Change various defaults
2023-03-16 22:56:21 +01:00
Magnus Norddahl
151b60c436
Remove OpenGL and OpenGL ES backends
2023-03-16 22:09:19 +01:00
Magnus Norddahl
38a1a8d5cb
Rename the project
2023-03-16 21:12:29 +01:00
Ricardo Luís Vaz Silva
590475a8e3
Improve Services
2023-02-19 08:11:08 +01:00
Christoph Oelckers
087050c201
- use uniform buffers for dynamic lights everywhere.
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Branching on SSBO content does not work that well on NVidia so it is better disabled.
So far only implemented for OpenGL - Vulkan needs more work.
2023-02-18 12:22:26 +01:00