Christoph Oelckers
f1db369883
moved a few things out of the common code that should be defined privately.
2024-02-04 13:54:25 +01:00
Dileep V. Reddy
08b03e6b19
Adding isometric camera mode with orthographic projection to current state of master branch of GZDoom.
2024-01-21 12:13:42 -05:00
Rachael Alexanderson
af08413e10
- reverting pull request #2361 - apparently pull request #2364 changed some behaviour and these two do not play nice together. One or the other unfortunately has to be rolled back to allow GZDoom to build properly again.
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Revert "Restored r_orthographic behavior."
This reverts commit 26908f5bc5 .
Revert "Changed all of the isometric functionality to mapinfo and playerinfo variables. Retained function of most of the CVars."
This reverts commit dc897eacc0 .
Revert "Adding isometric camera mode with orthographic projection to current state of master branch of GZDoom."
This reverts commit d2c2c93cf1 .
2024-01-21 08:18:16 -05:00
Dileep V. Reddy
d2c2c93cf1
Adding isometric camera mode with orthographic projection to current state of master branch of GZDoom.
2024-01-21 03:34:00 -05:00
Professor Hastig
cfb4e4f105
fix file names in mounted directories.
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This used the normalized file name for access which only works on case insensitive file systems and only as long as no character gets mangled by Unicode normalization.
2024-01-18 07:05:32 +01:00
Rachael Alexanderson
64096658e5
- reverse allowduplicates check since it is a misnomer to what it actually did
2024-01-11 08:02:44 -05:00
Christoph Oelckers
83aa9388ca
backend update from Raze
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* moving large allocations off the stack
* use proper printf formatters for size_t and ptrdiff_t.
* adding some missing 'noexcept'.
2024-01-06 15:24:10 +01:00
Christoph Oelckers
b31ae22f25
fixed loading of 7z files.
2024-01-02 20:50:45 +01:00
Christoph Oelckers
5b90b2d80c
account for resorted directories when accessing the local file path array in file_directory.cpp
2023-12-31 23:39:58 +01:00
Christoph Oelckers
958303556f
warnings and debug code cleanup
2023-12-26 22:16:21 +01:00
Christoph Oelckers
36651fffaa
deleted unused toWide declaration from file_directory.cpp
2023-12-24 08:51:52 +01:00
Christoph Oelckers
baa9251741
simplified the directory reader a little bit
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* we do not need to make a second allocation for the systemFilePath
* as systemFilePath is never null, there is no need to check for that case.
* moved systemFilePath into a separate array to save memory on other file types.
2023-12-24 08:35:47 +01:00
Vasilii Shirokii
f8dcc33e6d
Code style
2023-12-24 08:22:40 +01:00
Vasilii Shirokii
90d672e345
Maintain the actual on-disk path (FResourceEntry::SystemFilePath) for the directory filesystem, because the FResourceEntry::FileName can be modified by game filter-s
2023-12-24 08:22:40 +01:00
Christoph Oelckers
a31cfa97e4
fixed typo in FZipFile::GetRawData.
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This one caused incompletely loaded savegames.
2023-12-20 00:06:49 +01:00
Christoph Oelckers
d11bf52831
fixed crash with files from directories.
2023-12-19 19:09:35 +01:00
Christoph Oelckers
273f7c55bc
fixed some filesystem issues with directories and compression.
2023-12-17 17:15:14 +01:00
Christoph Oelckers
efef4bdfd1
addressed a few warnings in the filesystem code.
2023-12-17 13:32:44 +01:00
Christoph Oelckers
633c09a3bb
de-inlined two functions that were generating too much code.
2023-12-16 10:58:04 +01:00
Christoph Oelckers
08614613be
for memory backed files, let FResourceFile::Read return a reference to the backing store instead of copying the data.
2023-12-16 10:54:31 +01:00
Christoph Oelckers
d45ca8151f
added another missing include
2023-12-16 08:58:46 +01:00
Christoph Oelckers
7ce63abe6c
add missing check for embedded WADs.
2023-12-16 07:41:22 +01:00
Christoph Oelckers
cffa49d05f
add missing #includes
2023-12-16 07:23:57 +01:00
Christoph Oelckers
bae3adc89f
moved writezip.cpp out of filesystem and eliminated uses of TArray.
2023-12-15 16:59:00 +01:00
Christoph Oelckers
96961a5663
moved the hard coded exclusions for the file system to the blockedlist.
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These exclusions are still engine specific, in case we want to use this in a more generic context they have to be disabled.
2023-12-15 16:58:26 +01:00
Christoph Oelckers
375faa649e
fix missing include.
2023-12-14 20:39:15 +01:00
Christoph Oelckers
869d7a6dcb
only try to find a common folder in Zips if there's some data to check against.
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Without this the check for required file names will always fail so running the entire thing is pointless.
2023-12-14 17:55:46 +01:00
Christoph Oelckers
f8d839d6eb
move root folder detection out of file_zip.
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added support for Descent Hog and Mvl files., mainly useful for playing Descent's music directly from the asset files.
2023-12-14 17:22:32 +01:00
Christoph Oelckers
799679bf6c
block off shared readers to worker threads.
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The file system should be thread safe now.
2023-12-14 17:22:32 +01:00
Christoph Oelckers
737e3f22d7
implement the different reader types.
2023-12-14 17:22:32 +01:00
Christoph Oelckers
11d6b3e5b4
only use the new flag names
2023-12-14 17:22:32 +01:00
Christoph Oelckers
78a71bb662
streamline the buffer readers.
2023-12-14 17:22:32 +01:00
Christoph Oelckers
235d36fe69
simplification of MemoryArrayReader interface.
2023-12-14 17:22:32 +01:00
Christoph Oelckers
9bcbdfa09c
take OpenDecompressor out of FileReader and fixed exploding decompression
2023-12-14 17:22:32 +01:00
Christoph Oelckers
6f8c3c60c4
Use FResourceFile directly for the simple container types.
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Instead let FResourceFile provide an interface for ad-hoc construction of a new container.
2023-12-14 17:22:31 +01:00
Christoph Oelckers
72a2e5d532
fixed remaining issues in resource file loading.
2023-12-14 17:22:31 +01:00
Christoph Oelckers
f3c7e01195
fixed BufferingReader
2023-12-14 17:22:31 +01:00
Christoph Oelckers
292705ddc3
fixed OpenDecompressor flag handling.
2023-12-14 17:22:31 +01:00
Christoph Oelckers
e1cf8af9d3
zero the Entries array on allocation
2023-12-14 17:22:31 +01:00
Christoph Oelckers
0be8fed6fc
fixed BufferingReader.
2023-12-14 17:22:31 +01:00
Christoph Oelckers
df3e82d94c
cleaned up some redundant file reads and fixed file opening in the movie player.
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As a streaming action this cannot borrow the one from the archive.
2023-12-14 17:22:31 +01:00
Christoph Oelckers
3e7ec9118f
got rid of FUncompressedFile and reenabled postprocessing.
2023-12-14 17:22:31 +01:00
Christoph Oelckers
10f743a0d6
cleaned out all remaining references to FResourceLump.
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Most importantly, the lump locking mechanism is finally gone.
2023-12-14 17:22:30 +01:00
Christoph Oelckers
e35b0f1453
got rid of FZipLump.
2023-12-14 17:22:30 +01:00
Christoph Oelckers
c27c8c232a
handle RFF encryption like compression.
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This allows simplifiying the code a lot by moving the decrypter to OpenDecompressor and handling it with generic code in the base class.
2023-12-14 17:22:30 +01:00
Christoph Oelckers
728bbd6327
fix some stuff
2023-12-14 17:22:30 +01:00
Christoph Oelckers
39020f7f95
preparations for getting rid of FZipLump
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* allow ancient compression algorithms to be handled by OpenDecompressor.
* move FCompressedBuffer to fs_files.h
* use a mutex lock for 7z access because it cannot be made thread save otherwise.
2023-12-14 17:22:30 +01:00
Christoph Oelckers
9710c71669
got rid of FWadFileLump
2023-12-14 17:22:30 +01:00
Christoph Oelckers
854097024f
Get rid of FUncompressedFile::Lumps
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(RFF is inoperable in this commit!)
2023-12-14 17:22:30 +01:00
Christoph Oelckers
27a356814c
got rid of F7ZLump
2023-12-14 17:22:30 +01:00