Commit graph

16 commits

Author SHA1 Message Date
Magnus Norddahl
d1554aed37 - VMA_MEMORY_USAGE_CPU_TO_GPU does not require VK_MEMORY_PROPERTY_HOST_COHERENT_BIT to bet set. Current implementation requires this flag as vkFlushMappedMemoryRanges is never called. 2019-05-02 01:35:04 +02:00
Magnus Norddahl
ab8378152f - make the VkHardwareTexture and VKBuffer linked lists private 2019-04-30 19:49:29 +02:00
Magnus Norddahl
8fadf3d9bd - add support for flushing commands during drawing 2019-04-19 20:55:15 +02:00
Magnus Norddahl
faac0805f0 - implement VKBuffer::Resize 2019-04-18 22:01:42 +02:00
Magnus Norddahl
d413581ee2 - fix model shutdown crash 2019-04-09 17:06:54 +02:00
Magnus Norddahl
f7069c4ddc - there is no need to track a transfer family - yet another pointless detour thanks to vulkan-tutorial.. 2019-04-04 15:58:48 +02:00
Magnus Norddahl
88355393df - implement queue family transfers 2019-03-24 18:03:10 +01:00
Magnus Norddahl
0c6d0de3ab - do not use persistent buffers for models as it is a limited resource where each consumes a vkDeviceMemory object 2019-03-23 14:58:37 +01:00
Christoph Oelckers
d500cedf49 - call SetData in VKBuffer::Lock so that the buffer is valid.
This allows models to render, but a proper fix should handle mapping of static buffers for real. This workaround just allocates a non-static persistent buffer in CPU memory which is not the most efficient solution here.
2019-03-22 21:14:32 +01:00
Magnus Norddahl
29a30037cb - delay destruction of VkHardwareTexture resources until current frame has finished rendering 2019-03-17 20:36:08 +01:00
Magnus Norddahl
1430d9012e - fix shutdown crash and some minor adjustments 2019-03-02 00:46:25 +01:00
Magnus Norddahl
c691a8fe64 - bind the vertex inputs as specified by its vertex buffer format 2019-03-01 15:37:13 +01:00
Magnus Norddahl
9a5112c1c9 - tell the memory allocator when we are going to persistently map something 2019-02-28 01:18:29 +01:00
Magnus Norddahl
fe67a2c24f - fix enough bugs to finally get some visuals 2019-02-26 20:19:54 +01:00
Magnus Norddahl
9ed1c7f40b - add render pass manager and setup a pipeline for VkRenderState 2019-02-26 11:27:29 +01:00
Magnus Norddahl
478ef05a0a - create vulkan buffer objects implementation 2019-02-21 12:31:14 +01:00