Magnus Norddahl
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f550f5b05a
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Hook up bindless textures for gl_levelmesh
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2023-12-26 04:30:55 +01:00 |
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Magnus Norddahl
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e713299410
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Rename StreamData to SurfaceUniforms
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2023-12-26 04:30:54 +01:00 |
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Magnus Norddahl
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e9620e64a4
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Enable include directive and use the latest version of glsl, if available
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2023-12-14 12:39:24 +01:00 |
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Magnus Norddahl
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dfae2a25b0
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Add support for using #include in postprocess shaders
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2023-12-14 12:28:11 +01:00 |
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Magnus Norddahl
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a76dfafbaa
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Fix misc bugs in the fogball implementation - it works now
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2023-12-11 11:37:24 +01:00 |
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dpjudas
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81cdc402c9
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Add code collecting fogballs from the visible scene
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2023-12-11 11:34:14 +01:00 |
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Magnus Norddahl
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1d0fed0326
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Add the shader math needed to draw fogballs
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2023-12-11 11:28:55 +01:00 |
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Magnus Norddahl
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91ca6c39a3
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Add support for loading older custom shaders
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2023-12-07 12:19:19 +01:00 |
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Magnus Norddahl
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05e46e0cb4
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Fix DrawLevelMesh bugs
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2023-10-19 22:10:26 +02:00 |
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Magnus Norddahl
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fc65d43ae8
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Add code that should draw the mesh
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2023-10-19 22:09:26 +02:00 |
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Magnus Norddahl
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52ec71b05b
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Remove allowSSBO, useSSBO, glslversion, hwcaps and BuffersArePersistent as none of them apply to Vulkan
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2023-10-19 21:31:12 +02:00 |
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Magnus Norddahl
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e75e5a387b
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Merge remote-tracking branch 'gzdoom/master' into merge-gzdoom
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2023-10-19 21:05:17 +02:00 |
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Christoph Oelckers
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1717ff47b2
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add GetChars() accessors to many FString uses where const char* is wanted.
By no means complete, it's just a start to get rid of that automatic type conversion operator.
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2023-10-03 14:27:39 +02:00 |
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Magnus Norddahl
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757320c5bc
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Fix node buffers not working for the rayquery polyfill shader path
Rearrange how the upload code is done for the level mesh
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2023-09-30 01:31:07 +02:00 |
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Magnus Norddahl
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45a2cbe081
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Update zvulkan to latest version
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2023-09-16 00:32:15 -04:00 |
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Christoph Oelckers
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ebb71cebf1
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- put the entire filesystem code into a namespace and created some subdirectories.
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2023-08-22 22:54:54 +02:00 |
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Christoph Oelckers
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2c2bf0265f
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- refactored all places which treated FileData as zero terminated.
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2023-08-22 22:54:53 +02:00 |
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Christoph Oelckers
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4906d287cb
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- use std::vector<std::string> to pass the file list to InitMultipleFiles
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2023-08-22 22:54:52 +02:00 |
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Christoph Oelckers
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eccbafc1bc
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- let FileData.GetString only return a const char pointer.
Not exposing the implementation will allow a lot more optimization in the backend and we also want to get rid of FString here.
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2023-08-22 22:18:53 +02:00 |
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Magnus Norddahl
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9203784ee0
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Use a uniform buffer for the light list
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2023-05-06 02:45:17 +02:00 |
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Magnus Norddahl
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b7236f3031
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Remove unused uniforms and restrict push constants to only control offsets into buffers
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2023-04-24 22:10:17 +02:00 |
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Magnus Norddahl
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e0c11c1e48
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Remove EPassType from VkShaderManager::Get and CompileNextShader() from VkShaderManager constructor
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2023-04-24 00:14:04 +02:00 |
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Magnus Norddahl
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5c9ff283a6
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Only add the lightmode actually being used into the shader
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2023-04-19 02:28:32 +02:00 |
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Magnus Norddahl
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6894eb013f
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Begin removing binding points from the hwrenderer layer.
Well known buffers should be created and managed by the backend, otherwise the backend just becomes an OpenGL emulator.
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2023-04-16 19:30:27 +02:00 |
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Magnus Norddahl
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184e73ab28
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Add GetDevice function instead of accessing device member directly
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2023-04-16 17:07:55 +02:00 |
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Magnus Norddahl
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295eb252ab
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Change the folder structure of the vulkan backend to better reflect what is going on
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2023-04-16 16:39:15 +02:00 |
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Magnus Norddahl
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caefc09549
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Improve shader performance significantly by only including raytracing or shadowmaps in the shader if enabled
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2023-04-07 04:22:43 +02:00 |
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Magnus Norddahl
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5ca4c51b7d
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Avoid stepping further into VkShaderManager::Get unless the shader has not been compiled
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2023-04-06 19:48:28 +02:00 |
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Magnus Norddahl
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d5d6c07f53
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Fix misc shader related issues
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2023-04-06 19:36:58 +02:00 |
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Magnus Norddahl
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87ee014b5b
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Improve VkShaderProgram to handle more program types
Fix memory alignment issues with the shader/pipeline keys
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2023-04-06 17:56:44 +02:00 |
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dpjudas
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94a06d393f
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Add VkShaderKey and start preparing VkShaderManager to be able to handle a lot more shader permutations
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2023-04-04 01:00:08 +02:00 |
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Magnus Norddahl
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44fed1451d
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Fix shader build errors and remove support for old deprecated shader types
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2023-03-24 03:34:24 +01:00 |
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Magnus Norddahl
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c495c8c094
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Add support for using #include in glsl files and improve glsl compile errors
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2023-03-22 00:06:13 +01:00 |
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Magnus Norddahl
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6878dc5580
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Move static layout code back to wadsrc
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2023-03-21 20:24:08 +01:00 |
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Magnus Norddahl
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342d495c08
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Fix some compile errors caused by cherry-picking an old commit
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2023-03-16 23:17:23 +01:00 |
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Magnus Norddahl
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7eb9053e30
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Update ZVulkan, rename vk_raytrace to gl_light_raytrace and support turning it on and off without a restart
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2023-03-16 23:15:02 +01:00 |
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Ricardo Luís Vaz Silva
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8e7897233e
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Add Alternate Light Blending Options
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2023-01-14 11:29:12 -05:00 |
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Rachael Alexanderson
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aa061562cd
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- manually reimplement pull request #1850
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2023-01-14 11:23:10 -05:00 |
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Magnus Norddahl
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6a005e3a2a
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Switch vulkan backend to use the zvulkan library
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2022-12-05 07:49:43 +01:00 |
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Shiny Metagross
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08f520f1c6
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IQM Support Implemented
More info to come
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2022-10-19 22:48:57 +02:00 |
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Magnus Norddahl
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fe3751a502
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Fix renderdoc error message about not all textures getting bound
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2022-07-25 18:50:16 +02:00 |
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Magnus Norddahl
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a0259e8e00
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Hide experimental ray query behind vk_raytrace
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2022-06-22 07:55:19 +02:00 |
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Magnus Norddahl
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ed134c9b19
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Improve the builder syntax so that fewer temp variables are required to build vulkan objects
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2022-06-22 07:55:19 +02:00 |
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Magnus Norddahl
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5aa0fb536f
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Only define SUPPORTS_RAYTRACING if it was detected
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2022-06-22 07:55:19 +02:00 |
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Magnus Norddahl
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32d059e432
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Tell the debug layer what the name of the shader is
Always bind both buffer descriptor sets
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2022-06-22 07:55:19 +02:00 |
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Magnus Norddahl
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821bd3b460
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Adjust some init/deinit code and rename some things
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2022-06-22 07:55:19 +02:00 |
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Magnus Norddahl
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ba88303527
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Move more code into the correct managers
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2022-06-22 07:55:19 +02:00 |
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Magnus Norddahl
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8004532cba
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Begin detaching internal vulkan object lifetimes from the hardware renderer layer
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2022-06-22 07:55:19 +02:00 |
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Magnus Norddahl
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8ebad1003b
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Split postprocess part into more files
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2022-06-22 07:55:19 +02:00 |
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Magnus Norddahl
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8517c9713a
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Move descriptor sets from VkRenderPassManager into a new class called VkDescriptorSetManager
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2022-06-22 07:55:19 +02:00 |
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